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Please try again later. It's a great book. One person found this helpful. As the enemy approaches sometimes from more than one direction , archers attempt to shoot them down, while infantry attempt to intercept and attack them in melee combat. Combat is fast-flowing, and the only user intervention during this time is to instruct individual units to attack specific enemy targets.

If any single enemy troop manages to reach a wall segment, they will begin to tear it down. Stronger that is, thicker or larger segments last longer under the assault, but eventually they crumble down and have to be constructed again. Special defences on walls i. Also, if an enemy soldier reaches a moat section, they have to ford it first in order to pass through.

Enemies come in many different types, ranging from simple enemy troops to siege weaponry , or even fantasy creatures ogres , if the fantasy option was selected when the game was started. The later scenarios in the game offer tougher enemies that arrive in much larger groups.

Combat is resolved when either all enemy troops are destroyed, or the castle no longer has any constructed or partially constructed segments. Keeping the treasury lively is very important, as money is necessary to employ both troops and workers. Events can alter the treasury either for better or worse , but most money is collected through taxation.

The player can dictate the level of taxation, thus influencing the monthly intake of funds, but high taxes result in negative attitude with the peasantry, which results in poor turn-up of workers and troops. Also, during the winter months a large tax is collected from the people, which is then available when work resumes in March.

At the start of the game, the player is asked how many castles they wish to construct 3, 5 or 8 , thus dictating the length of the entire campaign. Castles are constructed one after another, and each scenario is more difficult than the last, in terms of available resources and money, the size and variety of enemy troops, as well as the difficulty in maintaining good relations with all the different factions friendly or otherwise.

To win a scenario, the player needs to have at least one complete circuit of segments fully constructed, exceeding a specific quota of castle "pieces" as dictated by the scenario requirements which increases with each scenario. Larger segments are considered as more than one "piece" towards this total.

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Once the castle is completed, and the player acknowledges that they wish to end the scenario, a large battle ensues in which enemies make a final attempt to destroy the castle. Should the player defeat the enemy, they win the scenario. In , Good Old Games began offering a Castles and Castles 2 package that made the games playable on modern versions of Microsoft Windows. Computer Gaming World ' s reviewer liked the game in , stating that he was "genuinely sorry" when the game ended as he wished to see the castle in operation, and concluded that " Castles fairly begs for a sequel".

Is there a game in here, or is it a software toy? The reviewers gave the game 4 out of 5 stars.

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The Northern Campaign was reviewed in in Dragon by the Lessers. The reviewers gave the game 5 out of 5 stars. At first the player can perform one task each of three types at once: The more a type of task is performed, the more points which may be devoted to that kind of task are gained to a limit of 9 per type. At a rating of 5, two tasks can be performed at once. The most remarkable feature at the time for Castles II: Siege and Conquest was the ability to design and save different castles. Depending on the total number of walls and turrets, the castles were assigned point values that determined how long it takes to build.

Larger castles are harder to destroy or capture, which serves to keep enemies out of the controlled lands. Large castles are also used to prevent revolts. Armies include infantry , archers , and knights , each costing a different resource to recruit. The size of the army that can be raised is dependent upon the number of territories and castles the player possess.

A CD-ROM version of the game features an extensive amount of full motion video about the history and purpose of different castles around Europe, presented by a historian as short informative clips that were separate from the game. The CD version also featured a full orchestral soundtrack by composer Charles Deenen.

Occasionally, a question will be given to the player to "determine if he is the real king". The answer to this question can only be found in the manual, done as a form of copy protection. A wrong answer will result in a game over screen.