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Table of contents

Fixed video disable graphic transitions. Added dynamic screen visible area change effect used mostly by Numan Athletics on transitions. Fixed bogus palette transfers for xday2. Fixed horizontal scroll adjust and background color pen improves X-Day 2 video. Belmont] vamphalf. Fixed raiga hang on soft reset. Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.

Implemented multiplier chip. Fixed scanline interrupts and PPU data reads. Added proper foreground layer handling stepstag borrows foreground graphics from vjdash for now. Corrected sprite ROM loading for step3. Adjusted default input mapping to avoid key conflicts. Changed memory map behaviour to "last entry wins". Galibert] Allows more natural "import and patch" and "cover a region then punch holes" structures.

Galibert] Made memory maps member functions of owner class.

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Galibert] interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. Fixed layer priority and added gradient background. Improved visible area and layer alignment, and hooked up scroll register readback. Honor Video Enable bit.

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Made Preset Counters command useful. Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors. Popeye: Fixed background alignment and test mode background in TPP2 sets. Removed protection device from systems that lack it. Popeye: Added sprite RAM, background scroll and palette buffering. Fleshed out serial expansion cards to support actual input and output. Added some compatible CoCo cartridges to the Dragon driver.

Untangled ladybug and redclash from each other, and converted common video arrangements to devices. Added support for multiple patterns and devices to -listfull verb. Billy] ms Japan, v1. Belmont [Graphics] surpratk. Dirk Best [Sound] midtunit. AJR [Interface] coco3. US [Bill D.

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Ger 3. German [archive. Galibert] memory: Removed some space parameters from the apple2 domain. Belmont] twinkle: Made many fixes to waveram banking and DMA most sets are semi-playable now. Refactored x0 so that member variables aren't public. Angelo Salese [Graphics] meritm.


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Angelo Salese [Misc. AJR [Speed] shanghai. Angelo Salese [Graphics] metro. Angelo Salese [Sound] taitosj. Dirk Best [Original Reference] einstein. Dirk Best [Graphics] pacland. Angelo Salese [Media Support] einstein. Dirk Best [Graphics] toaplan1. AJR [Sound] spacefb. Tafoid [Compiling] coco Ulivi] ibm B. Viloria] Source Changes ygv Factory settings for DSW7 to configure baud rate, data bits and parity. Hooked up Rx and Tx interrupts.

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Split into separate sets for each CPU-specific monitor program. Fixed priority - both sprite layers are actually above text tilemap. Added player 2 trackball inputs and global coin lockout. Corrected background layer priority outside and inside the big ship.

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Fixed zoom points for 32x32 sprites. Fixed dimmed screen condition bug after soft reset. Implemented video according to actual hardware and fixed cursor blink rate. Implemented TMC real time clock. Emulated IGS video hardware - covers sprites with zooming , tilemaps including rowscroll , and the priority system. Added cursor rendering, support for alternate character, and save state support set to the 80 column device.

Removed redundant einstei2 driver.

Added user port bus interface with support for speech cartridge and mouse. Corrected default floppy drive types, and added support for more types. Added ADC device, emulated analogue joystick, and fixed minor issues with memory map. Marked Einstein ROM dump as bad. Fixed Centronics port - printing now works. Hooked up RS port.

Improved interrupts and add WIP Speculator support. Attached RS port to monitor port. Switched refresh to 60Hz to match with 60Hz jumper setting. Added temporary hack to get the last three columns to display. Implemented ROM extension board and cartridge slot.


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