Guide JASON THE MYTHOLOGICAL MESSENGER: BOOK 1 THE ASTRAL VOYAGE THROUGH THE UNDERWORLD

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Three times each day the rod gives its wielder the power to fly as per the spell, for up to one hour at a time. The serpents grant the owner the power to speak with animals at will, and to charm animal three times each day. When used by someone other than Hermes without his permission, however, the two serpents come to life and bite the wielder, dealing 2d8 points of damage plus poison injury DC 30, primary and secondary damage 1d4 points of permanent Strength drain.

Only Hermes or one of his priests may restore the lost ability score points. Languages Spoken: Can communicate with any creature capable of language.

The Argonautica - Part I

The deity of travelers, merchants, thieves, gamblers, athletes and elegant speakers, Hermes her-meez appears as a handsome youth carrying a white caduceus. He wears a winged helm and sandals. He is perhaps the shrewdest and most cunning of all the Olympian deities; he began his career as a thief before he was a day old by stealing a herd of cattle from Apollo who retains a distaste for thieves to this day. Hermes values fair play, so much that he often settles disputes among the Olympians.

While he values the wit and daring required to accomplish a difficult theft, he frowns upon those who would steal from anyone who cannot afford the loss. He urges his followers to be dependable and prompt, but he despises tediousness and smiles when something unexpected upsets the predictable.


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Hermes abhors idleness. If one cannot do anything useful, Hermes says, the proper thing to do is travel and have new experiences. Clergy and Temples. They are found in a wide variety of occupations, serving as diplomats, judges, translators, moneychangers, surveyors, and explorers. Wayside shrines to Hermes are common, but temples dedicated to Hermes are fairly rare. Gust of Wind unique salient divine ability : On any round when Hermes takes a move action or moves as a free action , he can create a blast of light, moderate, strong, or severe wind that spreads feet along his path.

It allows him to control animals and beasts as if using the Control Creatures salient divine ability. This item only functions in the hands of creatures with a divine rank of 0 or higher. Caster Level: 25th;Weight: 8 lb. Other Divine Powers. As an intermediate deity, Hermes automatically receives a die result of 20 on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal. Senses: Hermes can see, hear, touch, and smell at a distance of fifteen miles. As a standard action, he can perceive anything within fifteen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour.

He can extend his senses to up to ten locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 15 hours. Portfolio Sense: Hermes senses the beginning or end of any journey of three miles or more the instant it happens and retains the sensation for fifteen weeks after the event occurs. He likewise senses any theft, wager, or negotiation. Automatic Actions: Hermes can use Craft leatherworking , Disable Device , Knowledge arcana , Knowledge geography , Knowledge history , Knowledge local , Knowledge nobility and royalty , Knowledge religion , Knowledge the planes , Open Lock , Profession guide , or Profession scribe as a free action if the DC for the task is 25 or lower.

He can also use Pick Pocket as a free action though each such attempt requires a check. He can perform up to ten such free actions each round. Hermes uses avatars that look just like he does. He generally employs them to deliver messages for Zeus and the other greater Olympian gods and to oversee contests to ensure fair play. Winged Sandals of Hermes. These winged sandals grant their wearer the ability to fly at a rate of up to feet with excellent maneuverability and requiring no more concentration than walking. The sandals can maintain the flight ability for four hours each day.

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When not actively flying, the sandals actually hover just above the ground, allowing the wearer to ignore earthquakes and any other instabilities of the ground, and to move across any surface at his full movement rate. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.

A copy of this License can be found at www. To Gods. Large outsider Chaotic, Good. There's some dispute about the date when the poem was originally published. Apollonius' Argonautica was based on multiple ancient sources, including Homer and Pindar. The poem begins with an invocation to Apollo and briefly recounts his prophetic warning to Pelias , king of Iolcus , that his downfall will be the work of a man with only one sandal.

Jason has recently emerged as the man in question, having lost a sandal while crossing a swollen stream. Consequently Pelias has entrusted him with a suicidal mission to Colchis to bring back the Golden Fleece. A ship, the Argo , has already been constructed by Argus , a shipwright working under Athena 's instructions.

Argonautica | Project Gutenberg Self-Publishing - eBooks | Read eBooks online

Meanwhile a band of heroes has arrived to help in the venture. His mother fears the worst. He bids her to stay strong and calm. Jason urges the heroes to elect a leader for the voyage. They all nominate Heracles Hercules. Heracles however insists on Jason as leader and the others submit to this choice. Rejoicing in his election, Jason orders the crew to haul the ship down to the water.

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The Argo is then moored for the night so that they can enjoy a farewell feast. Two bulls are sacrificed to Apollo, wine flows and conversation becomes animated. Jason however becomes withdrawn and glum. One of the heroes, Idas , accuses him of cowardice; the prophet Idmon in turn accuses Idas of drunken vainglory. A fight almost breaks out but Orpheus soothes everyone with a song about the cosmos and how the gods and all things were created.

At dawn, Tiphys , the ship's pilot, rouses the crew. The ship itself calls to them, since its keel includes a magical beam of Dodonian oak. The shore cables are loosed. Jason sheds a tear as they pull away from his home, Iolcus. The oars churn up the sea, wielded by heroic hands in time to Orpheus's stirring music.

Soon the eastern coast of Thessaly is left behind. The first major port they reach is Lemnos , where the women, led by their Queen Hypsipyle , have recently murdered all their menfolk, including husbands, sons, brothers and fathers. Jason, as leader, is summoned and he goes to town wrapped in a magnificent cloak made for him by Athena.

Hypsipyle falls in love on the spot and he settles into the palace. Thus the voyage is postponed day after day. Finally Heracles assembles all the Argonauts for a strong talk.


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He tells them that they are not behaving like heroes and the Golden Fleece won't bring itself back to Greece. Thus chastised, they immediately prepare to leave. Jason tells the queen to entrust their son to his parents, if she bears him one. He is the first back on board when the Argo sets sail again. Their neighbours are the Doliones, a civilized people descended from Poseidon. The savages are hostile but the Argonauts receive a friendly welcome from Cyzicus , the newly wed king of the Doliones, about Jason's age.


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  6. However, the Argonauts and Doliones end up fighting each other in the dark, mistaking one another for enemies. Cyzicus is killed by Jason. His widow Cleite hangs herself in despair. Shared grief and a magnificent funeral reconcile the two sides. Meanwhile the Argonauts are kept there by adverse winds. Heracles and his comrade Polyphemus are still searching for him when the rest of the Argonauts set sail again.

    When at last the absences are noticed, Telamon accuses Jason of leaving Heracles behind on purpose. Just then the sea divinity Glaucus emerges from the depths, assuring them that the loss of their three crewmen is the work of the gods. He vanishes back into the water and they continue the voyage without their three comrades.

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    He does this with all travellers and he doesn't even ask who they are. Angered by such disrespect, Polydeukes volunteers and the fight begins. Amycus is a man-mountain but the young Argonaut is skilled with his fists and eventually lands a lethal blow. The Bebrycians rush on the victor, weapons drawn, but they are intercepted and chased off by his rampant crewmates. Some sheep are herded on board and the Argo leaves the following day. Their next stop is on the opposite coast, near the home of Phineus , once a king of the Thynians. He too doesn't ask who these travellers are. He already knows.

    His powers of prophesy are so great that Zeus has punished him for giving away divine secrets, afflicting him with extreme old age, blindness and daily visits from the harpies. Jason and the Argonauts are destined to rescue him from the harpies and thus he welcomes them as his deliverers. Zetes and Calais, sons of the north wind, duly chase the pests away, and the blind old man gratefully reveals the safest route to Colchis and how best to sail past the Clashing Rocks. Passing through the Clashing Rocks thanks to the advice of Phineus, the pilot skills of Tiphys and the aid of Athena , they enter the Black Sea and arrive at a deserted island, Thynias, where they observe Apollo flying overhead on his way north to visit the Hyperboreans.