Guide Animal Fair v1 #4

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At first the elves, mounted on mighty griffons, raided the human lands and razed their fortresses and outer cities. A long war of skirmishing began between the two races. At one point the humans struck back, taking one of the high elves cities, though it was not held for long. Finally a big battle was raged in the homelands of That Girl. The humans fought with fire and sword raised high, but despite their superior firepower, they could not hold their ranks against the onslaught of the elves and their many, many animal companions.

Had a bit of a rough start as I lost my leader to the first 3 independents I fought, and 6 units out of 8 when capturing the first independent city. Decided to go guerilla style, and spammed the skies with drones.


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The early game was slow for me, although the scoutwars were running hot. Managed to build my capital up to start production trebs and kept pumping them, with a few backup soldiers.

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While completing a quest in the west, the evil Griffith started taking my towns, so I ran away from my capital. I used that stack to harass him and retake some, while taking his capital on the other side. Effectively, we had switched sides. I moved my capital first, and later Griffith followed. Before he could do so, I tried to lure his main stack with his leader closer to one of my towns, in an attempt to crush it with 2 of my stacks and a dragon I had acquired from a quest. It was a terrible shame he had boats, and managed to get away. What followed was my 2 armies in the north chasing his main army back to his capital, while a large army of his in the south, was chasing mine to my capital.

He reached my capital first, so I yet again moved it, and in turn 51 I finally fought his leader and stack over his capital and won. Overal, a strange battle, with both of us going round and round. Won on turn 42, taking both his throne and leader at once. Early days were slow for Umberto Dwarvenking. The catacombs in which he had ventured yielded barely anything but rock and granite.

Hardly any progress was made acquiring knowledge and there was nothing for it but to replenish the garrisons with fresh militia every day. The capital took ages to become a noteworthy settlement, even though the Dwarven pioneers had set up a decent establishment. Many hard days followed, fighting over structures that would make the new kingdom thrive and over encampments that held vicious thugs and other miscreants. Too long it took to take advantage of this opportunity… Not many days after the claim of this territory came the ruthless Blind Sorceror with his freightening creature of many eyes, which seemed to look out for him.

The small Dwarves succumbed to this Elven sorceror and his allies, who went for the poorly defended capital shortly after. All the way across the lands was an Elven settlement under control of the Blind Sorceror. Now the Elves were fighting for the Dwarvenking with their electric abilities. When the Blind one moved in to lay siege on his former subordinates Umberto quickly rushed in to stand guard with his formidable army.

The siege ensued and did not fair well for the sorceror. He fled the battlefield into the suburbs where he met his doom. There has been some confusion and queries raised over what happens if a group is evenly split amongst victories, e. The easiest solution is that the deciding factor be the speed of the victory, i. Then the number of turns will be a lot lower than on a medium map. It takes me a bit of time to clean the island and most cities my crows encounter declare war on me. I can only buy one on a long but thin island which cut the sea in two from north to south — this will be the frontier — with my island on the west — the winterland — and what I now identify as the island of my ennemy on the est — the grassyland.

A crow spot his leader stack wandering nearby a city he just took on the north of his island. A dwarven city is in the the south west, but well defended.

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Another crow identify the enemy capital on the south est side of the island. He is a warlord and he now have two cities versus my only capital. I need to act now or I will be in troubles. By the time my leader arrive, my scoundrel army is ready and a hero even joined them. I capture the northern grassyland city. I surround him and launch the battle which quickly become a slaughter as I have more than two times his number. This was the decisive battle.

Now is time to head south-est of the island for the capital. He got enough time to build a powerful stack of berzerker, archers and even one monster hunter, a new hero and his leader to come back, but that wont be enough. I suffer heavy losses but finaly take the victory and the city. If you are playing small maps, then that is an added risk I would say.


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  • All hail the Triumphators: 1. Ayenara 2. Jomungur 3. AbednegoJC 4. Bio Latest Posts. Latest posts by Lennart Sas see all. Viewing 30 posts - 1 through 30 of total. July 12, at In this thread, please post your match results, and the class you and your opponent used. For example: Rhaeg Sorcerer versus Jockedemus Theocrat.

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    Victory to Jockedemus. The intent is to keep this thread factual only. Jockedamus Member. July 13, at Jomungur Member. Tygaros Member. Ayenara Member. Pool 4?

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    July 14, at Garresh Member. I do, however, think all this is sufficient to conclude that the case for CRVs is unconvincing. But, I could imagine the case becoming stronger or weaker with further research. How did artificial intelligence AI researchers build machines that outperform many or most humans and in some cases all humans at intelligent tasks such as playing Go or DOOM , driving cars , reading lips , and translating texts between languages?

    They did not do it by figuring out how consciousness works, even though consciousness might be required for how we do those things. My own intuitions lean the other way, though. Defined this way, consciousness inessentialism is not the same as epiphenomenalism about consciousness, nor does it require that one think philosophical zombies are empirically possible.

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    Indeed, I reject both those views. Instead, consciousness inessentialism merely requires that it be possible in principle for a system to generate the same input-output behavior as a human or some other conscious system , without that system being conscious. To illustrate this view, imagine replacing a human brain with a giant lookup table:.

    A Giant Lookup Table… is when you implement a function as a giant table of inputs and outputs, usually to save on runtime computation. If my program needs to know the multiplicative product of two inputs between 1 and , I can write a multiplication algorithm that computes each time the function is called, or I can precompute a Giant Lookup Table with 10, entries and two indices. A GLUT of all possible [twenty-remark] conversations with ten words per remark, using only word Basic English, would require 7.

    Replacing a human brain with a Giant Lookup Table of all possible sense inputs and motor outputs relative to some fine-grained digitization scheme would require an unreasonably large amount of memory storage. A GLUT of a human brain is not physically possible because it is too large to fit inside the observable universe, let alone inside a human skull, but it illustrates the idea of consciousness inessentialism: if it was possible, for example via a hypercomputer , a GLUT would exhibit all the same behavior as a human — including talking about consciousness, writing articles about consciousness, and so on — without I claim being conscious.

    Can we imagine a physically possible system that would exhibit all human input-output behavior without consciousness? Unfortunately, answering that question seems to depend on knowing how consciousness works. Similarly, if consciousness is instantiated by some kinds of sequences of information processing and internal representations but not others, then it seems likely to me that there are many cognitive algorithms that could give rise to my input-output behavior without the particular sequences of information processing and internal representations that instantiate consciousness.

    Again, remember that as with the GLUT example, this does not imply epiphenomenalism, nor the physical possibility of zombies. Afterward, module B performs additional computations on I , and passes along the result to module C , which eventually leads to verbal reports and stored memories of conscious experience. Next, B passes the result to module C which, as a result of the aforementioned rewiring, does know how to decrypt the encrypted version of I , and passes it along in unencrypted form so that it eventually results in verbal reports and stored memories of conscious experience.

    That seems to depend in part on whether the computations necessary for human consciousness are highly specific akin to those of a specific, small-scale device driver but not other device drivers , or whether consciousness is a result of relatively broad, general kinds of information processing a la global workspace theory.

    In the former case, one might imagine relatively small but highly unlikely to have evolved tweaks to my brain that would result in identical behavior without conscious experience.


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    • In the latter case, this is more difficult to imagine, at least without vastly more computational resources, e. In fact, at least for the animals with relatively similar brains to ours primates, and probably all mammals , it seems more reasonable than not to assume they do have conscious experiences at least, before consulting additional evidence , simply because we have conscious experiences, we share a not-so-distant common ancestor with those animals, and their brains seem similar to ours in many ways see Appendix E.

      How complex is consciousness? Panpsychism posits that consciousness is a fundamental feature of reality, e. Compared to panpsychism, first-order representationalism FOR posits a substantially more complex account of consciousness.

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      If conscious states are states with PANIC, then we are unlikely to find them in carbon dioxide molecules, stars, and rocks, as the panpsychist claims. Nevertheless the PANIC theory seems to imply that consciousness might be relatively extensive within the animal kingdom. When Tye applies his own theory to the distribution question, he concludes that even some insects are clearly conscious.