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Alter-Ego: Let's get this character started

If cryogenics are more your style, then give the ice power a shot. This is a rather unique power. You can use the terrain to your advantage by creating some devastating AoE attacks that shake the very earth. Or, you can use this power to summon powerful creatures to your side. If you want to draw aggro away from your allies and keep all eyes on yourself, then the rage power is going to be the way to go. On top of everything else, you will be able to dish out a punishing amount of single target damage. This power can be useful rather you wish to dish out AoE or single target damage.

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Whatever your damage dealing needs, the atomic power has you covered. The control role is a unique spin on the classic MMO support character. With this class, you will be able to use your abilities to control the battlefield. But, you can also aid your allies with powerful buffs.

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This power is all about subduing your opponents. If you want to learn how to apply devastating amounts of crowd control, then this power is for you. The gadgets power allows you to distract your enemies, but also has a somewhat larger emphasis on laying traps to ambush your enemies.

For support players that want to deal damage just as often as they help their allies, there is the light power. With this power, you can frontline with your tanks and punish your enemies with devastating attacks. The quantum power is ideal for any player that wants to maximize their crowd control abilities, similar to the mental power.


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This power, however, also provides you with an uncanny amount of mobility as you can teleport away from your foes. The munitions power will allow you to utilize a massive arsenal of damage dealing explosives and weapons. With a denounced touch to support abilities, this power is great for whenever you want to deal some damage. This is the classic MMO support role.

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As a healer, your job is to keep your team alive through healing powers and game changing buffs. That being said, there are five different powers to choose from if you want to be a healer. The nature power will allow you to morph into mighty animals as you use the lands around you to heal both yourself and your allies.

With a dash of sustainability, a player with nature powers can both support their team and tank when the situation arises. This power allows you to summon, buff and attack all at once. Whatever the situation calls for, the sorcery power will ensure that you can benefit your team. Ultimately, this is a rather well rounded healing power.

This power allows you to heal your allies and damage your foes simultaneously. Great way to quickly land surprise attacks. In Supper speed you can do the same thing with a big jump but timing is harder.


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  7. Since we dont have anesthetic in this build, its a great Supercharge dump. Use this combo from a distance followed by Flury shot for decent spike damage. Averages damage at 30 and is spamable. Most pvp players if they are good will block during your melee combos, to get a free hard stun when you try and execute the end of it.

    Amazing skill and always over looked.

    DCUO Legends PVP Beginners Character Guide | DC Universe Online Fansite

    This is great in PVE, it can lock down entire groups of mobs, better than any CC we have short of a power combination root. Basically in PVP it will break their blocks, and if they dont block they eat dmg increased Full Auto plus the stun effect.. Intimidation by itself is MEH, Full Auto by itself is good but not great, but together they become amazing. And remember you can preload the first hits in the roll from the air.

    It is not. Follow bomb with Sticky Nade for great power inteaction for Decent damage spike. In groups use Gauze Grenade.

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    IE: hes coming for you but you are not sure if hes gonna lunge, block break etc.. As soon as your feet leave the ground you can trigger Gauss, still get the knockback effect of the lunge, and the grenade will hit them immediately almost every time. Overall this is a very nice Burst DPS sequence than can be chained back to back — especially when in DPS role and your opponents are back-peddling.

    Anything longer and you risk being interrupted.