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There are 2 ways to reduce the traffic:.

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What is the difference? Well, reducing the autogen slider in FSX will help. But, FSX still keeps all the traffic routes in memory which can affect performance. So, if the traffic is too big of a problem for you, try turning it off completely using the UTX Setup tool. First, try the traffic slider in FSX.

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I would only deactivate the traffic using the UTX Setup tool if it is still necessary. But, I would look at the traffic first, which is the usual culprit. I only mention the bridges because I found those to be a bit of a bugger in Paris when I disabled moving traffic but had both the rural and urban bridges running to cross the river..

Its like anything else.. Hi guys - very many thanks for taking the time to look at this. Some useful comments and some very nice screenshots, Nick! Gatwick isn't far away either, of course. I also found I could reduce the problem by progressively disabling the different road classes via the UTX setup tool. However, it was not until I disabled everything except RD0 Freeways, Highways and Insterstates that it disappeared completely.

You'll notice I didn't mention moving traffic yet. But when I checked it, I found it Active. So I tried to disable it - and I can't.


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It sounds like your system is out of sync. There is a semi-secret key sequence built into the UTX Setup tool to fix this. I really think that you will find the problem to be traffic related and not the roads. The London area is especially heavy with roads that are classified as Major, which makes the area inundated with traffic. It did indeed allow me to disable UTX moving traffic.


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  7. It really does look as if it is the UTX roads in that area that are tying up the system at that point in addition to what FSX is already doing of course. That being the case, and since I quite like the roads being there, it looks like this is one I'll have to live with - I'll just have to ignore the tower and take off on RY21 regardless! That is a little strange Dick.

    I personally have never really seen the roads bog down frame rates before. The roads can impact the FSX regarding "Blurries" on lower powered systems. But, frame rate drops and stuttering are usually not associated with roads or other ground vector scenery types roads, railroads, ground polygons, etc. Stuttering is usually more related to 3D objects buildings, traffic, bridges, etc.

    I was surprised it didn't have a bigger effect also, but it's pretty solid. The only thing that seems to kill the problem completely is disabling the UTX roads. I am wondering whether my UTX installation is perhaps flawed. You will recall that I needed to use your magic code to allow me to disable the road traffic.

    Maybe there is something else lurking in there. I think any render in such a large area and in the circumstances of this flight facing the city and the airports is going to have an effect on performance. I retested this and found the same as Dick.

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    I could reduce the effect more and more by shutting down in sequence cars, bridges, roads, or, crank down autogen and AI. Even at its worse point, I would only see this 'blip' during the moments where the scenery becomes visible during takeoff. Once in the air a few hundred feet there is no problem which means the issue is 'load and cache' and not so much 'overload'.

    As mentioned above.. Much cleaner looking for me while making Europe textures. As above, I quite like the roads, and they are very useful for VFR flying.

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    Maybe I can get by with just the major arterials. I unchecked 'Empty Cache on Exit' in FSX and flew the flight just past the point where everything is loaded, and then ended the flight. I then started the same flight again, thinking hoping that the required scenery would all still be in cache and it wouldn't need to load again.

    Not so - I still got the blip. So clearly there is a gap in my understanding - could someone enlighten me as to why this didn't work? EGLC has a particularly limited parking ramp, and you may only be able to drop and go at this location.

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