Journey to the Center of the Brain: Explaining Mind in a Universe of Matter

Explaining Mind in a Universe of Matter. The neurological evidence goes deep to prove that an image, thanks to its expectable finitude (or.
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The NRP hosted regular meetings of Nobel prize winners and other top brain scientists from around the world. Failing to obtain an NIMH grant, he entered private practice in the Boston area where he was a Primary Care physician until his retirement in — emphasizing as much as possible Logo-Psychosomatic Medicine medicine based on the Word of God. When not hiking, running or skiing, Dr.

Dudley spends his time thinking and writing about the mind-body problem. Explaining Mind in a Universe of Matter. A Kindle version is also available. You must be logged in to post a comment. Purchase from Amazon Kindle version available. Little did he realize that this early interest would lead to a logical, evidence-based solution to the "hard question" of science: God and Brain Author Glenn G. About the Author With 50 years devoted to the conceptual integration of medicine, neuroscience, psychology, physics and theology, Glenn Dudley is uniquely qualified to resolve the historical paradox of mind and body.

They heal injuries and illnesses of the mind from the inside. There's a light novel written by CLAMP named Yume Gari Dream Hunter , where the main character Tatsumi Honjou is a yumegari warrior who investigates the dreams of others and, if needed, dives into them. Every yumegari must be partnered with a yumemori who has to watch over the yumegari and their own dreams; Tatsumi's yumemori is a man named Kyousuke Kaga, and after her parents and predecessors die in the line of duty, Tatsumi goes to live with Kyousuke In the Dreamblood Duology , Sharers enter the minds of those they are healing and rummage around to find the cause of their ailment as well as working their healing from within the patient's mind.


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In the first The Paper Magician book, Ceony travels into the mind of Emery Thane, which is apparently located in his heart rather than his brain. The journey has four stages. In each stage, Ceony encounters a different set of his thoughts or memories, and converses with a different facet of his personality. The first stage encompasses his happy memories, the second his dreams and hopes for the future, the third his unhappy memories, and the fourth his doubts and regrets. The Next Generation episode, Counselor Troi enlists the aid of a powerful alien telepath to enter the mind of her comatose mother.

In another, Picard and company attach Data's brain to the holodeck to enter his dreams so they can learn what he doesn't know that he knows. In the episode "Emergence", the Enterprise starts to gain an intelligence and the holodeck becomes the imagination of the ship.

The crew enters the holodeck in order to figure out what the aims of the Enterprise are. He turns the tables on them by creating a part of his mind that looks like the room they started from and trying to trap them there. In "Gunmen of the Apocalypse," the crew link a virtual reality machine up to Kryten's brain and enter his subconscious to help him fight off a computer virus that he had contracted in order to come up with an antidote.

Natch, there's a Buffy example. When Buffy goes catatonic in "Weight of the World," Willow uses magic to enter her mind. Likewise in the Angel episode "Orpheus," the eponymous drug traps both Angelus and Faith inside his memories until his soul is restored.


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In a Supernatural dream episode, Bobby was trying to get killed by his dead wife who he killed , Dean fought and killed a doppelganger personifying his massive ball of self-loathing and Sam was tied down in a Christ-pose and used his psychic powers? In the 6th season's finale, Castiel breaks down Sam's wall and he has to find his way back to Dean and Bobby by finding and killing Robo! Sam, which the wall was making sure he never remembered.

And again in the 7th season mid-season finale, when Bobby is dying of brain trauma, and has to navigate his own mind to escape a reaper coming after him and to find a way out. Invoked again in the 8th season, when Castiel takes Sam inside the mind of Fred Jones, a reality warping psychic, to talk him into regaining control over his powers since the latter buried himself too deep within his own subconscious to engage him in a more conventional manor. In Heroes , Matt Parkman was forever going inside peoples' minds and dreams for various reasons.

This came back to haunt him in Volume Five when he traps Sylar's consciousness inside his own mind, ultimately allowing him to take control of his body. In the season four two part finale of House , Chase attempts to use medical hypnotism to unlock House's memories of a bus-crash. We can see both the inside of the bar he visited beforehand, and the bus he rode on.

Most details are obscured or not present. God, I hate Beer brand beer! It should be noted that the machine used for the trip had killed everyone who tried to use it before, but, well, it IS Super man. Inside Lex's head he finds two Lexes , the adult, ruthless Lex, and a child Lex, referred to as Alexander , who is good and helps Clark on the trip, while fearing the other one will attack him. Said kid coincidentally serves to revive Clark's faith that Lex can be redeemed. For a while, at least. In another episode, one of the criminals from the Phantom Zone tries to take over Clark's body, trapping him in a imaginary world where he is a schizophrenic patient who has hallucinated every bit of the series so far The Phantom Zone is a book on a shelf, Jor-El is a brand of shampoo, and so on.

It is the Martian Manhunter who enters his mind to save him. In the Fraggle Rock episode "Boober's Dream," Boober goes on a Journey to the Center of the Mind to confront his fun-loving and irresponsible alter-ego Sidebottom , who has gotten out of control. When this fails, he enlists the rest of the Five-Man Band to journey with him and put a stop to Sidebottom's antics. Played with in Taken. Several characters enter a crashed alien spacecraft, and see visions from their minds - a soldier sees his mother and her delicious cookies; one sees cockroaches, his greatest fear; one of the main characters sees her dead grandfather that she never met, who claims to be how she views him in her mind.

In the end, it turns out the resident child psychic has been pulling these images out of peoples minds and making them see them - there wasn't even an alien crash. One of the episodes of Disney Channel's So Weird had this as it's plot. Fi, Jack, and Clu end up going inside a young boy's dreams to find out why he's having nightmares. The nightmare-creature represented by a huge mass of black mist is constantly chasing them, and will only be defeated when the child stands up and faces his fears. What's he afraid of? His parents are constantly fighting and he's afraid that one of them will leave.

The episode "Numbskulls of the Beast" from The Legend of Dick and Dom sees the heroes use magic to get inside the head of the Big Bad , to find where he has hidden the MacGuffin ; They aren't particularly interested in why his wrath is represented as giant red teddy bears , or what's with his mind having security guards who are flying Brooklyn-accented penguins and cable cars.

Occurs somewhat often on Kamen Rider Wizard , where there are Gates, humans with magical potential granted by an "inner demon" called a Phantom; if such a person crosses the Despair Event Horizon , their Phantom breaks free into the real world, killing them in the process.

Explaining Mind in a Universe of Matter

Wizard and Beast fight to keep existing Phantoms from creating more, usually by protecting Gates from falling into despair; if that fails, they can use magic to enter the Gate's mind and destroy their Phantom before it can manifest. The Underworld is usually depicted as a time-stopped version of the Gate's strongest memory, which becomes fragmented as they fall into despair and is repaired when the Phantom is destroyed.

It doesn't happen very often, mainly due to the amount of expensive CGI it requires. They pry through some of his memories and emotions before finding the cause of the problem, and even go as far as performing a song to get rid of it. Ian, quietly applying Occam's Razor , seems to realise they're actually in a theme park attraction, but keeps quiet so as not to upset the Doctor. During Season 3b of Teen Wolf , when Stiles is possessed by the Nogitsune, Scott uses his werewolf powers to take both himself and Lydia into his mind in order to draw him out from the Nogitsune's control.

In one episode Lyta, the resident telepath, enters a Serial Killer 's mind In his mind, he has visions of the rest of the cast, who convince him that he has to confront his guilty conscience if he wants to live. Series finale of Hermans Head has the eponymous Herman visiting the characters in his mind. The title was apparently a psychedelic takeoff on Jules Verne 's Journey to the Center of the Earth , replacing geology with psychology. Ayreon 's "The Human Equation": In addition to areas that look like they are made of ruby, there are areas based various memories and aspects of the villain's personality.

In the center of the realm is the villain himself, who is all-powerful within this realm. Gamemasters are encouraged to be creative with the unfortunate consequences of the therapy. This is the fundamental premise of Dreamwalker. The surrealistic indie rpg Lacuna Part I. The Creation of the Mystery and the Girl from Blue City The players are agents of an unidentified organization dedicated to curing anti-social i.

They basically took the idea of the collective unconscious and turned it into a semi-tangible dream world where nothing is guaranteed to make sense, and it's populated with the unconscious, unwitting minds of everyone on the planet. Needless to say, there's a lot of strange symbolism to be had. In the adventure "To Sleep, Perchance to Dream", the PCs must enter the mind of a comatose superhero and convince him that he's dreaming and needs to wake up.

Your Brain Is the Universe (Part 2) | HuffPost

Likewise, the action-adventure Alundra , in which we discover that people's dreams and subconscious minds contain a lot of block puzzles. And the PS2 action-RPG Dual Hearts , which sadly got lost in the shuffle of case of many games with "Hearts" in the title coming out around the same time. Dual Hearts and Alundra are created by the same development team. DH is practically a Spiritual Successor.

In Quest for Glory IV it's possible to see into the mind of a powerful enchantress in your dreams, by sleeping at certain places that have been touched by her magic. The dreams tell the hero what happened to her, foreshadow the climax of the game, and can vary slightly from character class to character class characters who play as Paladins receive more information about what to do, while characters who have some magical ability have some dreams with a more romantic bent.

He's looking for his common sense. It's pretty tiny, so it takes a while to find. Every game in the series had a mental dungeon or two. The Elder Scrolls Oblivion includes a sidequest where you help a comatose man wake up by retrieving parts of his sanity in a surreal dreamworld and reason to make him realize that it is All Just a Dream. To get Shegorath to leave and return to his Daedric realm, you have to treat Pelagius' mental illness using Sheogorath's Daedric artifact. One of the scenarios in Osu! Ouendan 2 involves the Ouendan entering the dreams of a six-year-old boy to help him with his bed-wetting problem.

Melody of Elemia , there exist machines called 'dive machines' that allow someone to travel to a Reyvateil's soulspace. The point is for the diver to deepen their relationship with the Reyvateil in order to generate new spells and costumes. After Cloud is subjected to a cruel Mind Screw that leads him to believe he's a mere clone of Sephiroth created by Mad Scientist Hojo and then falls into The Lifestream , he he becomes mentally-quadriplegic and sits almost silently in a wheelchair, unable to do anything.

In the meantime his best friend and prospect girlfriend, Tifa , takes a brief stint as the team leader but then stays for a while by his side, and ultimately pulls this to bring him back to his senses after they both fall to the Lifestream and begin picking up the pieces of both Tifa's and Cloud's memories, leading them to see that there really is a guy named Cloud and that he is not a Sephiroth clone.

Once inside, he finds the Panda King locked in their Boss Battle from the first game, continuously reliving the moment of his ultimate failure. Happens in Drakengard 2 , in which the protagonist, through sheer force of will , enters Manah's mind to cleanse it of Demonic Possession , ending in a rather creepy Battle in the Center of the Mind against lots of shadowy clones of Manah's younger self.

But with only red eyes. In Shin Megami Tensei I , you have to enter the mind of the heroine to eradicate a demon that is devouring her from the inside. One of the Quests in Romancing SaGa 3 had you go into a character's mind and save her from the being conjured by the poison she drank. Turns out that the entity causing her nightmares was also making her unable to walk; she becomes recruitable after said mission. At least two examples in City of Villains. The villain Psymon Omega has you enter his mind and destroy his fear of commitment, the unknown, and the past. Similarly, the famous singer Johnny Sonata has you enter his 'personal hell' and destroy his soul so he can get out of a Deal with the Devil.

Mask of the Betrayer features sequences where you enter your own and other people's dreams and fight inside them, and Your Mind Makes It Real if you die Gann can also wander around in your dream sequences, as can Kaelyn, Safiya, and Okku if you have enough influence with them at the end. Though only your romance option can enter the final sequence. Used as a character upgrade in La Pucelle , which is the prequel to Disgaea. Complete with split personalities, Evil Is Sexy , laser swords and all wrapped up inside the mind of a rebellious princess.

Featured heavily in Disgaea 3 , where it's called Mao's "heart" instead of his mind. Much of the plot revolves around Mao trying to defeat his psychological demons and "open his heart" by repeated trips inside his own psyche. In the end, it's the Power of Friendship and not these journeys that allows him to overcome his problems. American McGee's Alice assumes the theory that Lewis Carroll 's Wonderland was all a representation of Alice's subconscious mind, and in the game Alice retreats to Wonderland after her parents die in a fire, only to find Wonderland twisted beyond recognition by her own guilt and trauma, and takes it upon herself to defeat her inner demons and set Wonderland right once again.

London has your character literally open a portal to Hell through Techsmith 's mind - after you have him face-raped by a demonic monkey, of course. Played with for laughs, if it's any consolation.


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In the Xenosaga series, there is a machine called the Encephalon which does this. The third incident is in Episode III, where the crew dives into Shion's subconscious shown as Miltia before the whole thing with the Gnosis started without even knowing they had done so. Eternal Blue , Ronfar goes into Mauri's mind to free her from Zophar's influence. Final Fantasy VI does this. There's a side quest where you can go into Cyan's mind and help him overcome his justified angst.

Baldur's Gate 2 has several dream sequences where the Player Character wanders around a recreation of their childhood home floating in a void, while Irenicus , Imoen and their Superpowered Evil Side spout cryptic foreshadowing at them. In Ar tonelico and the sequel the main character can 'dive' into the 'cosmosphere' of the Reyvatails in your party, which is directly similar into exploring a person's inner mind and consciousness.

It is a major game play mechanic as not only does it give you an intriguing look at their inner-selves, but is a requirement to unlock more powerful song magic for the Reyvatail you are diving into. Silent Hill can be seen as this, with each game an examination of a particular character's psyche.

Silent Hill 2 being the most obvious. This happens multiple times in Batman: Arkham Asylum , thanks to The Scarecrow's fear toxins. They typically involve a lot of Mind Screw , some Fission Mailed , and oh yeah, a Kaiju-sized Scarecrow trying to drive you permanently insane. There, they will bear witness of some acts that took place in the lore or are currently taking place in the form of illusions that they must shatter to access the brain, which must be damaged enough to remove Yogg-Saron's invulnerability.

However, if they remain inside the Mind's Eye for too long, their Sanity Meter will instantly drop to zero, thus falling into the Old God's control In the Wailing Caverns dungeon, the player is literally fighting creatures summoned by a sleeping druid. The final boss is essentially his mental jailer—when you kill it, he wakes up. In No More Heroes 2: It's a relative Big-Lipped Alligator Moment in the game, and coming from this game, that's saying a lot. However, it's implied that it's influenced by the show that Travis was " watching " while Henry was out cold.

It's strongly implied that this is what the Dream World represents in Yume Nikki , but There's an Edutainment Game called Journey into the Brain. Red from Solatorobo takes one after the game's midpoint thanks to a Virtual Training Simulation.

Michio Kaku: The Universe in a Nutshell (Full Presentation)

He winds up having to face his greatest fear , which is losing control and killing everyone he loves. In Arc Rise Fantasia , the party goes into Ryfia's consciousness in order to bring her back, after she's injured by an attack meant for L'Arc. This is the premise of the game Earthworm Jim 3D ; after being flattened by a cow, Jim ends up in a coma.

In order to wake up, Jim personifed by his ego must navigate stages that represent different parts of his mind, ultimately doing battle with his feminine side; Earthworm Kim! In Earthbound Beginnings , the entire area of Magicant is revealed to be within Queen Mary's mind, making the party's trips there one of these. Ness goes on such a journey in his own version of Magicant in EarthBound.

Because of its use in the main series, this tends to be a common subject of fanworks. Cognitive Dissonance ends with one taking place in Giegue's mind. Andonuts's mind and discovers the reasoning behind his insanity. Dream Team ; Mario can travel through Luigi's dreams , and, with a little help from Starlow , influence the dreamscape by changing Luigi's condition in the real world such as managing Luigi's temperature to freeze water and melt ice within the dream. Fur Fighters has this as a set of levels.

After leaving The Bad Place, the heroes end up in a room with a series of doors, each leading to a special nightmare for each character. The whole segment is quite Mind Screwy and hard to interpret, but: Tweek starts as a walking egg, and his siblings are all in eggs in a huge nest out of reach. You must reach the other eggs by jumping up some treacherous platforms to leave. Presumably, Tweek fears being separated or rejected by his brothers and sisters. Bungalow starts in a swamp, filled with tokens and swarming with enemies.

This is the only nightmare with tokens, and Bungalow must find them all to escape. Bungalow is aware that he is not as intelligent as the rest of his comrades and feels intellectually inadequate, and he fears any intellectual burden because he feels he can't do it. Chang starts in a white room, and he's white as well. He's in a room with invisible walls set up like a maze. Enemies are present and visible through the walls, but they can't see him through the walls themselves.

Mind, Matter and God

Chang possibly fears being ignored or forgotten due to his height. Rico is trapped in New Quack City, and he isn't wearing any pants. He's being pursued by tanks and police Mooks. Juliette is trapped in a dining hall, wearing a black formal outfit. People can be heard mocking her attire. Dingo enemies wearing masks of the other squad members attack her.

Presumably, Juliette worries about what other people think of her, and worse, she fears her friends talk about her behind her back. The pictures on the wall of her and Viggo elude to something worse: Roofus is wearing old army gear, and is stuck in an urban war zone. He fears going back to war. The tanks have Viggo's face painted on the side of them; this can be interpreted that, by not killing Viggo in the past, he is responsible for his comrades' current predicament.

This happens very often in Tales of Hearts , with the weapons known as Soma having invented specifically for the purpose of allowing their wielders to enter the hearts and emotions of others Referred to as Spiria in order to rid them of the parasitic Zerom.

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In Of Orcs And Men , the protagonists are forced to perform what is described as "Mental Rape" on High Mage Arkence in order to save her from a trance she's trapped in. During this, they are forced to confront their darkest memories: Arkail is forced to deal with the manifestation of his rage while Styx is forced to deal with the fact that he was an orc twisted by magic as well as being the progenitor of the goblin race. Ether One at least on the surface is about an agent of a futuristic corporation that heals dementia patients by entering their memories and removing temporal abnormalities.

Path To Thalamus is a puzzle adventure played from the perspective of a comatose father working through his self-loathing and guilt over the death of his daughter, and other family issues. As it turns out, she's not even dead. Shadow Showdown has "Dad's Dream", a level that takes place in God of War III: At the very end of the game, Kratos is trapped in his own mind after Zeus Mind Rapes him. With help from the spirit of Pandora, Kratos traverses his psyche and manages to finally forgive himself of his past sins, allowing him to unlock the power of Hope and defeat Zeus once and for all.

Your Brain Is the Universe (Part 2)

In Stella Glow , this is what Tuning a Witch does. It allows Alto and his allies to enter into the heart of a Witch—typically to resolve mental or emotional issues—and is described as being a very intimate experience. Inquisition , selecting the Templars when recruiting allies to close the Breach leads to this trope. Issue 7 of The Secret World concludes with a voyage through the mind of Emma Smith in your attempts to awaken her from sedation, having apparently been drawn in by your shared connection to Gaia. Among other things, you end up wandering through her memories of the opening of the Breach in the Carpathians, her "recruitment" by the Orochi Group, a surreal trip across an airborne honeycomb maze in a White Void Room , before descending into her recollections of a burning house.

For good measure, the surreal ending features you shrinking to the size of a small child and running through an endless hallway in your attempts to spell out Emma's real name: You get to witness his recruitment by the Fear Nothing Foundation , fight through the angry bouncers on John's wild night on the town, take a good look at the moment he first saw the Dreamers , and do battle with his nightmares of Lilith. The whole thing ends with you witnessing the precise moment he detonated the Filth bomb on the Tokyo subways and transcended humanity to become the Black Signal.

For added creepiness, John's representation in the dream has no face. Later on, the Black Signal subjects you to a Mind Rape that has him taking you on a journey through your brain: Oracle for Hire loves this trope. Dominic adventures inside the minds of Szark Sturtz, kid brother Gregory Deegan, even his own, often fending off demons and necromancers with clear understanding and sheer strength of will. Once, just once, I would like to see a mind that is not a goddamn metaphor. In Nodwick , the rest of the party enters Yeagar's mind to free him from the influence of a malign artifact.

Yeagar's intellect is represented by an avatar of Artax the party wizard , his conscience by Piffany the cleric , and his insecurities by Nodwick the henchman and the brains of the outfit. Pretty much the story's premise. Main character Olivia is chosen to cure high school students of negative emotions by teleporting into their "Soul Worlds" and defeat monsters. We get a glimpse of a confusing world inside Nenshe's head in the fifth arc of Rumors of War.