Dragons Reach: The Friendship (Dragons Reach Book One 1)

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Table of contents

Kasmeer sends a letter, saying that the audience with the Pale Tree is granted, but she wants to speak with you alone. Kasmeer, Rox and Braham meet you in the Omphalos chamber. Marjory stayed behind in Divinity's Reach , her sister's funeral done, while Taimi returned to Rata Sum to "catch up on schoolwork". You approach the Avatar of the Pale Tree, and discuss matters concerning Mordremoth; the speed of his spreading corruption is what surprises her the most.

She sends away Warden Lochin so that you two might speak privately. She agrees to host the conference of the 5 race leaders, and the group splits off to speak to their respective leaders.

Before you leave the chamber, though, Taimi sends you a mail via bird to inform you that Mordrem were spotted in Iron Marches. You decide to investigate these reports, and find that Mordrem have indeed infested much of Iron Marches. There are about 4 different assaults that need to be investigated and aided. The second one involves collecting samples, and a seed is sent by mail once you complete the third. After completing the fourth and reporting back to the initial scout of the Mordrem, Taimi sends another note that Zojja granted her a meeting with Phlunt, and he wanted to see the ley line hub.

At the ley line hub, Councellor Phlunt is already there, talking to Taimi, accompanied by 4 Arcane Council guards. Phlunt is quite annoyed by Taimi's age, and seems to hold it against her, among other things.

How to Train Your Dragon - Wikipedia

Taimi has almost finished the ley line repairer, but she still needs a few components scattered around the lab. While she tinkers with the device, she sends Scruffy in "autonomous mode" to aid your investigations. When going past Phlunt and company, they discuss Taimi's friendship with Zojja, and how it should be more closely monitored. After finding all three of Taimi's missing materials and installing them, Taimi will fire the beam at Omadd's device. It'll take a few weeks before results are notable, but Phlunt reluctantly agrees. Kasmeer comes by, saying how Countess Anise would be willing to represent Divinity's Reach.

Upon first arriving in Hoelbrak after the previous paragraph's event, Trahearne sends you a message, saying he heard about the meeting and plans on attending. Braham and Eir reunite at her home, and the two discuss the possibility of getting Knut Whitebear to come to the summit.

Eir doubts his willingness to attend, in part because of Jormag and the Sons of Svanir.

The Dragon's Reach: Part 1

Eventually, they decide that fighting dragons on two fronts is too risky, and Eir suggests that the hero destroy a Svanir Dragon totem to help thin their threat. Eir and Braham bond a little after fighting together in the Shiverpeak Mountains far north of Hoelbrak , and Eir thinks that this tale of battle will help convince Whitebear to come to the summit. Back in Ascalon , Rox comes face to face with Rytlock for the first time since disobeying his orders. The tension is high between them, but Rytlock seems understanding. His initial reaction to the news of Mordremoth is that it is far away, and that the Shiverpeak mountains will stop the vines from coming through.

After it was pointed out both that the vines could go around through the Field of Ruins and that if the vines do get that far, it means the other races have fallen, Rytlock considers convincing Smodur to attend the summit. He reveals that he'd been doing some research into his sword, Sohothin, and possibly found how to lift the curse of Ascalon from an old Orrian book. His green eyes narrowed against the glare of the sky-fires, the eyes of the Great Dragon which seared the world with their unrelenting gaze. One of those two-legged ground-creepers was trying to fly?


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Loops of grey intestines dangled either side of his jaw as he gaped at this spectacle. The creature thrashed its spindly, useless appendages as it plummeted from one of their fat flying balloons. A premonition prickled his scales. The dragonet's mirthful gurgle snagged in his throat, replaced by a hissing stream of fire.

The thin wail of the creature's terror.

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Before he knew it, Flicker sprang off the obsidian boulder he had adopted as his table, knocking his favourite meal into a patch of nearby jiista-berry bushes. He flapped his wings madly, taking him over a rocky outcropping before a neat flip upended him. Tail jutting skyward, he chased the creature down the four-mile vertical cliff which demarcated the south-western periphery of Ha'athior Island. In seconds he whipped by acres of lush overhanging trees, a dozen dark-mouthed caves and a flight of red dragonets practising their song-dance of praise to the Magma Dragon, which roared beneath the roots of their Island.

At two and a half feet in wingspan, and just under two feet from muzzle to tail-spike, Flicker was no unusual size for a dragonet of his nine summers of age, but his smoky green colour was unique amongst his kin. His egg-mother certainly thought him very strange, especially how he studied the ways of the creatures above the cliffs. It's dangerous for dragonets up there, she scolded him. The two-legs put dragonets in metal cages. But the mighty Dragons of the mountain peaks sang to his spirit, and the doings of the two-legs were endlessly fascinating.

How could such stupid, flightless creatures force metal and stone to bend to their will? They made absurd squiggles on animal-skin scrolls, and were so hopeless at hunting, they had to keep giant ralti sheep penned up next to their stone warrens. They travelled with their clumsy flying balloons and fought other Human warrens with metal sticks, instead of working together under a warren-mother's wise guidance.

CURATOR'S NOTE

A strange-smelling red liquid splattered his face as he tucked his wings in to accelerate, just a few tens of feet away from the creature now as it tumbled into the void. Flicker gasped with the effort. If it could just slow a little, maybe extend that skin covering to make wings, the creature might slow its headlong fall. It made another screeching noise which set his fangs on edge. Down, down it fell.

The cliffs blurred past, the heat increasing by the second, the rocks and long, trailing vines flashing past his wingtips. Flicker inched closer, measuring the creature's trajectory. It would strike near the base of the cliff, splattering its brains out on the slope before being picked over by windrocs and other aerial predators. Would its brains make a tasty meal? Reaching out with his paws, Flicker gripped the creature's body covering and began to flap mightily.

Great eternal fires, it flew like a rock! It did not even pretend to help. Obstinately, he struggled on, ignoring the pain in his wings and joints. If he could just change the angles enough, drag it a few more feet in the air … foliage slapped his cheek. With a scream of his own, the dragonet allowed his wings to cup the air, slowing them at the expense of a tearing sensation in his major flight muscles. They slammed into a leafy branch, bursting right through it in a spray of greenery.

The creature hurtled through a patch of tangled vines, stripping them in an explosion of ripe fruit and a flurry of leaves. The resulting rotation almost flung him free, but Flicker was not done. He dug his claws into the creature's soft flesh, and flared his wings again.

Another, sturdier branch smacked the creature in the side. Thankfully he missed that one, but lower down, there was a huge branch overhanging the red-hot lava flows a mile below. Right in the danger zone, beyond which even dragonets feared to venture.