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But too many children—more than half of all year-olds in low- and middle-income countries—cannot read and understand a simple story.​ We are in the middle of a global learning crisis that stifles opportunities and aspirations of hundreds of millions of children.​ Globally, between.
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Play generally describes behavior with no particular end in itself, but that improves performance in similar future situations. This is seen in a wide variety of vertebrates besides humans, but is mostly limited to mammals and birds. Cats are known to play with a ball of string when young, which gives them experience with catching prey. Besides inanimate objects, animals may play with other members of their own species or other animals, such as orcas playing with seals they have caught. Play involves a significant cost to animals, such as increased vulnerability to predators and the risk of injury and possibly infection.

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It also consumes energy , so there must be significant benefits associated with play for it to have evolved. Play is generally seen in younger animals, suggesting a link with learning. However, it may also have other benefits not associated directly with learning, for example improving physical fitness. Play, as it pertains to humans as a form of learning is central to a child's learning and development.

Through play, children learn social skills such as sharing and collaboration. Children develop emotional skills such as learning to deal with the emotion of anger, through play activities. As a form of learning, play also facilitates the development of thinking and language skills in children. These five types of play are often intersecting. All types of play generate thinking and problem-solving skills in children. Children learn to think creatively when they learn through play.

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Play as a form of learning, can occur solitarily, or involve interacting with others. Enculturation is the process by which people learn values and behaviors that are appropriate or necessary in their surrounding culture. Multiple examples of enculturation can be found cross-culturally. Collaborative practices in the Mazahua people have shown that participation in everyday interaction and later learning activities contributed to enculturation rooted in nonverbal social experience.

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The collaborative and helpful behaviors exhibited by Mexican and Mexican-heritage children is a cultural practice known as being "acomedido". Episodic learning is a change in behavior that occurs as a result of an event. Episodic learning is so named because events are recorded into episodic memory , which is one of the three forms of explicit learning and retrieval, along with perceptual memory and semantic memory.

He would use semantic memory to answer someone who would ask him information such as where the Grand Canyon is. A study revealed that humans are very accurate in the recognition of episodic memory even without deliberate intention to memorize it. Multimedia learning is where a person uses both auditory and visual stimuli to learn information Mayer This type of learning relies on dual-coding theory Paivio Electronic learning or e-learning is computer-enhanced learning.

A specific and always more diffused e-learning is mobile learning m-learning , which uses different mobile telecommunication equipment, such as cellular phones. When a learner interacts with the e-learning environment, it's called augmented learning. By adapting to the needs of individuals, the context-driven instruction can be dynamically tailored to the learner's natural environment. Augmented digital content may include text, images, video, audio music and voice.

By personalizing instruction, augmented learning has been shown to improve learning performance for a lifetime. Moore [31] purported that three core types of interaction are necessary for quality, effective online learning:. In his theory of transactional distance, Moore [32] contented that structure and interaction or dialogue bridge the gap in understanding and communication that is created by geographical distances known as transactional distance.

Rote learning is memorizing information so that it can be recalled by the learner exactly the way it was read or heard.


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The major technique used for rote learning is learning by repetition , based on the idea that a learner can recall the material exactly but not its meaning if the information is repeatedly processed. Rote learning is used in diverse areas, from mathematics to music to religion. Although it has been criticized by some educators, rote learning is a necessary precursor to meaningful learning.

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Meaningful learning is the concept that learned knowledge e. To this end, meaningful learning contrasts with rote learning in which information is acquired without regard to understanding. Meaningful learning, on the other hand, implies there is a comprehensive knowledge of the context of the facts learned. Evidence-based learning is the use of evidence from well designed scientific studies to accelerate learning. Evidence-based learning methods such as spaced repetition can increase the rate at which a student learns.

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Formal learning is learning that takes place within a teacher-student relationship, such as in a school system. The term formal learning has nothing to do with the formality of the learning, but rather the way it is directed and organized.

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In formal learning, the learning or training departments set out the goals and objectives of the learning. Nonformal learning is organized learning outside the formal learning system. For example, learning by coming together with people with similar interests and exchanging viewpoints, in clubs or in international youth organizations, workshops. Informal learning is less structured than "nonformal" one. It may occur through the experience of day-to-day situations for example, one would learn to look ahead while walking because of the danger inherent in not paying attention to where one is going.

It is learning from life, during a meal at table with parents, play , exploring, etc. The educational system may use a combination of formal, informal, and nonformal learning methods. The UN and EU recognize these different forms of learning cf. In some schools, students can get points that count in the formal-learning systems if they get work done in informal-learning circuits. They may be given time to assist international youth workshops and training courses, on the condition they prepare, contribute, share and can prove this offered valuable new insight, helped to acquire new skills, a place to get experience in organizing, teaching , etc.

To learn a skill, such as solving a Rubik's Cube quickly, several factors come into play at once:. Tangential learning is the process by which people self-educate if a topic is exposed to them in a context that they already enjoy. For example, after playing a music-based video game, some people may be motivated to learn how to play a real instrument, or after watching a TV show that references Faust and Lovecraft, some people may be inspired to read the original work. According to experts in natural learning, self-oriented learning training has proven an effective tool for assisting independent learners with the natural phases of learning.

Extra Credits writer and game designer James Portnow was the first to suggest games as a potential venue for "tangential learning". The built-in encyclopedias in the Civilization games are presented as an example — by using these modules gamers can dig deeper for knowledge about historical events in the gameplay. The importance of rules that regulate learning modules and game experience is discussed by Moreno, C. In this game, developed by Landka in collaboration with ESA and ESO , progress is rewarded with educational content, as opposed to traditional education games where learning activities are rewarded with gameplay.

In incidental teaching learning is not planned by the instructor or the student, it occurs as a byproduct of another activity — an experience, observation, self-reflection, interaction, unique event, or common routine task. This learning happens in addition to or apart from the instructor's plans and the student's expectations. An example of incidental teaching is when the instructor places a train set on top of a cabinet.

Here are some steps most commonly used in incidental teaching: [43]. Incidental learning is an occurrence that is not generally accounted for using the traditional methods of instructional objectives and outcomes assessment. This type of learning occurs in part as a product of social interaction and active involvement in both online and onsite courses. Research implies that some un-assessed aspects of onsite and online learning challenge the equivalency of education between the two modalities. Both onsite and online learning have distinct advantages with traditional on-campus students experiencing higher degrees of incidental learning in three times as many areas as online students.

Additional research is called for to investigate the implications of these findings both conceptually and pedagogically.

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Benjamin Bloom has suggested three domains of learning:. These domains are not mutually exclusive. For example, in learning to play chess , the person must learn the rules cognitive domain —but must also learn how to set up the chess pieces and how to properly hold and move a chess piece psychomotor.

Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its history affective domain. Transfer of learning is the application of skill, knowledge or understanding to resolve a novel problem or situation that happens when certain conditions are fulfilled. Research indicates that learning transfer is infrequent; most common when " Over the history of its discourse, various hypotheses and definitions have been advanced.

First, it is speculated that different types of transfer exist, including: near transfer, the application of skill to solve a novel problem in a similar context; and far transfer, the application of skill to solve novel problem presented in a different context.


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  6. A significant and long research history has also attempted to explicate the conditions under which transfer of learning might occur. Early research by Ruger, for example, found that the "level of attention", "attitudes", "method of attack" or method for tackling a problem , a "search for new points of view", "a careful testing of hypothesis" and "generalization" were all valuable approaches for promoting transfer.

    There are several internal factors that affect learning. The underlying molecular basis of learning appears to be dynamic changes in gene expression occurring in brain neurons that are introduced by epigenetic mechanisms. Epigenetic regulation of gene expression involves, most notably, chemical modification of DNA or DNA-associated histone proteins.