Manual Fight With The Super Android (Superguys Battle Book 2)

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leondumoulin.nl: Fight With The Super Clone (Superguys Battle Book 1) eBook: Tim Stickleman: Kindle Store.
Table of contents

And I gave mines. Besides I never said it would "definitely"happen, it was just one scenario I thought of.

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Honestly I think supes villains could take it, but only cause I don't see what the DBZ characters have that will reall hurt the superman villains with the exception as I said b4 of Majin Buu absorbing one of them. And he CAN absorb beings alot more powerful then he is. Not saying he'd get the chance, but maybe he will, who knows, I'm just saying he has the ability. So you can type 25 pages of posts saying "wrong" if thats what helps you get your "beauty rest" at night. This will take you out of the stormy weather and into the light of day.

EVO: Search for Eden - Walkthrough

Fly up until you're in the dead of night in a technologically advanced asteroid field. Approach the very top of the screen. You'll find along the way asteroids that you can fly up into. You will hear many stimulating bits of conversation regarding creatures of a higher intelligence. The alien will be startled by your presence; bite the flying dinosaur once the alien teleports away to get rid of him, then eat the blue crystal. You'll gain an unholy 10, Evolution Points. Leave and go to the Birds-only level on the mountain nearby. Hidden Mammals Just some mammals mumbling about their time coming and little else.

Just outrun them to the edge of the mountain and drop off to conquer the level. After this one, go to the one green dot you haven't yet explored. Domain of Pronesaurus Under the power of your Tyrasaurus Jaws, the Pronesauri are quite weak, and yet give away a great amount of EP per meat rack. Stay here until you have the EP necessary for the Feather Body, then leave.

Domain of Omosaurus The Omosauri have a job to do, and that is preventing you from getting to the lair of the Tyrasauri. They have an admirable amount of courage but are rather stupid creatures. When they run at you, all you have to do is bite at them as they approach. As a bird, you can easily avoid the whole ordeal by killing the first Omosaurus, then going up to the uppermost plateau and flying through the rest of the level. The Tyrasaurs' domain lies close to this level. Domain of Tyrasaurus Immediately upon entering this level, you are faced with a choice; join the legion of Tyrasaurs out to rule the world with their sheer power, or oppose them and give yourself a fighting chance at furthering your species.

You want to choose to be against them, but you can choose Yes Kill the Tyrasaurs until you experience a tremor in the ground, at which point the River of Asteroid will start to rain down from space. The Time Trans will appear, ushering you into the next chapter just in time to escape the impending celestial disaster. A dense cloud of dust will block out all the sunlight in the land, leading into the next chapter of your species' evolution: the Ice Age. Iced Coast Notice how you got to keep your form in the transition from one age to the next. This won't be the way it is for long, though, as soon you'll have the opportunity to evolve into a mammal, an animal better equipping for surviving the cold-weather ravages of the Ice Age.

If you like your bird form, you might want to save it for the evolution record. The only item of importance on the Iced Coast is a yellow crystal outlining the most rudimentary tips for survival here.

The part about the human being is rather intriguing, is it not? Keep up with it - we'll turn into one later. Cave of Judgement Enter the cave and listen to the story of how the reptiles who have been defeated have come to live here. Go to the right to meet the spirit of the Syrocosaurus whose child you saved.

It will judge you to see if you are worthy to become a mammal. Of course you are a worthy enough specimen; the question is whether you want to or not. Say yes in order to be turned into a tiny little rat with 20 LP to its name - the weakest creature you've been transmogrified into yet! Don't assault me with rotten vegetables yet, though. As with the Bird form from the previous epoch, there's a payoff. Leave the Cave of Judgement and go to the next stage on the map.

Cave of Deltadium The Deltadia rats are scared of the two-legged being on the West Continent killing all the other mammals in order to survive. Obviously they speak of the humans - another omen that tells you that you might want to keep them open as an option for evolution. After the conversation, there is little to do around here other than leave, but you should at least stay around long enough to evolve a Deer Horn EP , which will raise your maximum LP to When you have that, go to the next level.

Snow You can exit Mt. Snow by taking the steps that lead up to unlock another level, or you can get to the other side of the continent by going through the cave located immediately to your far right when you start the level. Entering the cave will show you denizens from past eras of time who have survived the snowy death of the reptiles: bull Ikustega, Syrocosaurs, and some warthog-like creatures who will run away if you approach but are not afraid to attack if the same is done to them. You can defeat the bull Ikustega you run across in two swipes for the 15 EP, but the rest of the enemies should be avoided with some well-placed dashing jumps.

When you get to the outside of the cave, avoid the Prime Bird and exit stage right. The first time you go through, take the lazy exit via the icy steps outside the cave. That's the path this walkthrough will cover first. After exiting Mt. Snow via the cave, two new levels will open up. Take the southern path first; the ice level to the north pits you against some ferocious sabre-toothed tigers, which you're not ready for just yet; plus, it contains a block of ice that is as yet unpassable.

The new southern level is described in full in section 5g below.

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Domain Paramis This is the level you'll get to by taking the steps outside the entrance to the cave in Mt. Snow; you'll know it by the gray squirrelly creature you see to your right upon entering it.

DRAGON BALL Z Stop Motion Action - Future Gohan and Trunks vs. Androids

As you'll notice when you get near them, they have insane jumping ability. Run through the lot of them to the other side of the level and pass through the right boundary to get to the next level. Domain of Prime Bird These birds have a pesky way of pecking you four times rapidly to whittle down your small life. There's a green crystal you can get here that will allow you to evolve into something you've saved in the Record of Evolution, or will do nothing if you're not inclined toward that sort of thing.

The main thing is stay away from the birds and get to the other side. If you fall down any of the pits, you'll be ejected to the world map and have to do it over. When you conquer this stage, you'll be on the part of the world map that you would be on if you took the cave route through Mt. Land of Survival 1 The Brosasauri from the previous chapter are here, and don't want to be bothered. They're not stirred into attack mode after a tiny little bop on the noggin, so use your dash and jump to hurdle their extremely tall heads.

The best you can do for now is ignore them, so move on to the next level on the African continent. Land of Survival 2 In this Land of Survival, you'll bear witness to the Tyrasaurus tribe from the last chapter. They're as threatening as ever, and odds are your little rat body will get torn apart. This is why I recommended saving the dragon creature you evolved into in the River of Asteroid; you'll be able to fend off the evil creatures, and you'll pick up some nice EP for your rat creature in the process.

It should last long enough for you to pick up a healthy Evolution Points, so find a safe hideaway place in some other level and evolve the Dog-Like Jaws, which will increase your biting power substantially. With the new dog jaws, proceed to the next level on the Australian continent. Domain of Balrium The Balrium like to charge you, and I'd be lying if I told you it didn't hurt more than a little bit, but if you time your bites right, you can get some good meat out of these critters.


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Since nothing costs very many evolution points in the mammalian stage of life, this would be a good area to stick around in and max out all your body parts. Don't get them! Get these! NOTE: With the dog jaws, the Balrium are unfortunately impossible to get in a get in a good bite on during the nighttime when they are slumbering.

Only attack them in the daytime! When you leave this stage, a new one will open up in the wee-tippy-top right-hand corner of the screen on the ice bridge. To get to it, go right from the Domain of Balrium. In old-school Pac-Man side tunnel fashion, you will instantaneously move from one side of the screen to the other.

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Enter the new level. The North Pole A relatively easy level just as long as you leave everyone alone. The penguins, frightened by your presence, will slide at you at breakneck speed. Jump over them or on top of them as the situation requires, then take the time to bite the sea lions sleeping to death - they give off EP a pop, which you won't need unless you're in the mood for a neck extension. If you're not, leave the stage to the right. Domain of Mammoth Ominous music plays here - never a good sign. Run forward to face the first of three Mammoths that you will encounter here.

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In your state, however, you're more than a match for them. Their main lines of offense are shooting bubbles at you from out of their trunks and charging at you, each of which will only take away a single Life Point. Back them into the corner and bite away without mercy; you can pass through them without getting hurt, so make every bite count.

Each mammoth, when killed, will yield up a piece of meat that gives you EP and 16 LP. You'll need it more for the LP than the EP, trust me. The Mammoth Brothers have no varying attacks, nor do they increase in difficulty from brother to brother. Use the same attack strategy for all three.

When you're done, the Mammoth Gal will approach you. She will tell you of the Ice Pole Spirit who lives in a mountain in the southwest on the continent you and I know as Africa.