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The Society of Misfit Stories Presents Volume Two!Coming Featuring all of the Misfits originally published in The Worst of Times by Elana Gomel.
Table of contents

A Good Man is Hard to Find Quotes

We make assumptions like the previous constantly, based on appearance alone. We are interpellated to believe that we must dress certain ways for certain occasions. After Jack climbs the beanstalk, he finds the giants wife, who just returned from picking flowers. He asks her for something to eat and she says that she will make him something to eat, but that they must be fast because her husband gets home soon.

She is patiently waiting for her husband to get home and is picking flowers to pass the time and she is the one who does all of the cooking for her husband. The wife also seems to be at the mercy of her husband. In the story she invites Jack inside but warns him that her husband likes to eat little boys.

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Interpellation is shown in the idea that the giant has the control over his wife and her opinion on the welfare of Jack is irrelevant to him. As soon as the giant gets home, he demands dinner and his wife, who has already had it prepared, brings it to him right away. The female giant seems to act like a servant to her husband; throughout the story he demands things and she brings them for him right away.

It is also interesting that the husband is only concerned with eating, sleeping and money, which is a very typical depiction of males.

Sugar: The Bitter Truth

Kingdom Hearts as a Child-Centered Text. In the Playstation 2 game Kingdom Hearts , players are introduced to a young boy named Sora who is thrown into a struggle to save not one, but multiple worlds from a mysterious force known as the Heartless. Sora finds himself suddenly wielding a magical weapon called the Keyblade , which just happens to be the only thing that can fight the Heartless, and an artifact that Donald Duck and Goofy have been ordered by Mickey Mouse to find. Sora has a different mission- he is looking for his two best friends, Riku and Kairi , who disappeared when his world was destroyed by the Heartless.

Together, Sora , Donald and Goofy venture to different worlds, meet many other Disney characters, and battle the Heartless in hopes of restoring balance to the worlds. At first, Kingdom Hearts appears to be a light fairy-tale about good fighting evil, but it soon becomes apparent that Sora and childlike characters like Donald and Goofy are dealing with issues not typically found in adult-centered texts, and more importantly, they are doing it without the aid of just, authoritative adults.

The adults in Kingdom Hearts are a far cry from the knowledgeable, caring, strong individuals typically found in adult-centered texts. The first major group of adults consists of the villains from various Disney movies who are working together with the Heartless to take over their worlds.

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This group includes such characters as Jafar , Captain Hook and Maleficent, all of which are most likely already infamous to the player for their deeds in their respective films. The game presents them as completely irredeemable- they are evil, corrupt, and will stop at nothing to achieve their goals, even if it means dealing with the mysterious Heartless.

Of course, one by one their plans backfire and they are either defeated by Sora or betrayed by the Heartless, which is a rather adult-centered way of dealing with bad adults. However, the second major group of adults makes up for this. These characters are the heroes that the villains originally battled- Aladdin, Tarzan and Jack Skellington , for example. Upon arriving in Halloween Town , for example, Sora , Donald and Goofy are shocked to see that Jack has recruited the Heartless in the annual Halloween festival. In addition to these two groups of adults, Kingdom Hearts features adults that appear to be in positions of authority, but in reality have little or no power over children.

In the world of The Little Mermaid , King Triton has lost much of his control over Ariel- the scene where he originally destroys all of her treasures becomes much less devastating in the game, where he only destroys an item that is later revealed to be useless anyway. His mother is heard once at the beginning of the game, where she calls him for dinner, but the same exact scene shows Sora sneaking out of the house through his bedroom window.

Mickey Mouse is the closest thing to a central authority figure the game has because he is the main reason why Donald and Goofy are exploring the worlds, and thus, the reason why Sora is brought along. However, it is interesting to note that Mickey is more of a childlike character than an adult, due to his being an animal.

In addition to Mickey Mouse, Donald and Goofy are also very childlike. Donald still has a short temper and is very annoyed at the idea of the legendary Keyblade Master being a kid. He and Sora do not get along very well, but their arguments are small and childish, and they usually make amends shortly after. Goofy tries hard to be the mediator between the two, but he usually ends up doing what Donald tells him to avoid causing more trouble.

However, Goofy soon realizes that Sora is too good a friend to just abandon and has a change of heart. Sora himself also has a huge amount of agency, possibly more than anyone else in the game. His agency is represented by the Keyblade , which is regarded as a symbol of great power in every world he visits. When he loses it, he can only get it back by realizing that its strength comes from his heart. Sora receives the Keyblade by resisting the Heartless when his world is destroyed- it recognizes that he is strong and good-hearted.

When he learns of his destiny as the Keyblade Master, he embraces it rather than running from such a huge responsibility, if only because he hopes that it will lead him to his missing friends. However, he realizes that he is being used to hurt his friends and fights back. In an attempt to atone for the things he did while working for the villains, Riku offers to help Sora seal off the Heartless, but this act will leave him trapped with the Heartless as a result.

Sora is distressed at the thought of being separated again, but Riku insists, and his confidence in Sora allows them to seal away the Heartless. Kingdom Hearts still has some elements common to adult-centered texts, one of which is the mostly conservative plot. Sora is trying to restore the norm instead of change it, and the forces trying to cause change and disrupt the balance are the Heartless and the Disney villains.

Sora also learns lessons throughout the game by interacting with the various characters within the Disney worlds.


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The lessons are highly didactic and Sora ultimately accepts them, but at the end of the game, it is clear to the player that he is still given the choice of acknowledging them or not. Finally, there is the question of what the Heartless truly represent. There is no doubt that the Heartless are pure evil- they corrupt everything they touch and bring out the very worst in anyone who deals with them. Then again, the Heartless could also represent a more child-centered view- that children have the ability to resist evil. Sora wields the Keyblade , which is the only weapon that can truly stop the Heartless, and he gains it by resisting the darkness.

Meanwhile, Riku , who is a few years older than Sora and therefore less childlike, willingly joins the Heartless.


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Also, the adults who indulge in the evil perpetrated by the Heartless end up being defeated, or worse, completely swallowed by the darkness. However, the game makes it clear that it is not childlike innocence that allows Sora , Donald and Goofy to effectively fight the Heartless- as a child-centered theme, the Heartless represent a false sense of maturity and power that can only be overcome by a strong sense of right and wrong, friendship, and courageousness, which the trio have gained by working together.

Riku also realizes this after being used by the Heartless, and therefore he also gains the ability to fight them. While Kingdom Hearts features didactic lessons and a conservative storyline, the focus of the game lies with the childlike characters.

Tiny Habits

Sora has only enlisted himself in the fight against the Heartless because he hopes it will lead him to his friends. The Disney characters he meets throughout his journey act more childlike than he does, and even Mickey Mouse, the central authority figure of the game, is childlike. While there are some adult-centric ideas present in Kingdom Hearts , the game is mostly a child-centered text because the children and childlike characters act with a great amount of agency and deal with things that are typically not associated with common assumptions about childhood, while adult figures are either powerless, bad, or flawed and complicated themselves.

The simple story relates an incident of a flood that enables Princess Molly the Messy, a member of a tidy and neat royal family, to rescue her them through her messiness, and ultimately shows the value of her individuality. The main area where Tyler strays from classic patterns involves the message of the story. In fact, Tyler even suggests that messiness may not only come in handy, but it could also be a means of rescue. Thus, Molly never disobeys her parents because a specific request, which she could obey, is never present. In essence, Tyler portrays Molly as innocent and kindhearted, sharing her space and using all she has for good, even though her disorderly ways would typically be naughty behavior.

Tyler spins a web of opposites, showing innocence in a slovenly room. Clearly, a messy room relates almost universally to all children who might enjoy a tale about this quality. However, Tyler treats messiness much differently than many parents would by showing its benefits, not its repulsiveness. Most children posses messiness seemingly inherently and would revel in a book about their way of life. Tyler provides a character to identify with, no matter who the young reader is. Tumble Tower represents an interesting blend of standard formats and counter-culture messages.

Though the story is didactic, its message teaches the individuality of personality in children. Even though the movie is one of the most popular Disney films it shows some underlying examples of interpellation. There are also some issues of agency that display the intricate way that Mary Poppins changes the degree of agency in the household.

The Society of Misfit Stories Presents: The Worst of Times by Elana Gomel

When watching the film and trying to figure out who has agency over whom it seemed difficult because of the fact that there are several characters that are involved. When the film begins everything seems to be typical when it comes to agency. Banks is the man of the house and tells everyone what to do and everyone in return obeys him. The first song Mr. Banks sings is about how proud he was of how orderly his life was. He felt that it was his duty to give commands and do everything in the exact order that they were supposed to be done in a stereotypical sense.

It seemed that all was in order and that order was given by Mr. Banks alone. The minute that Mary Poppins comes into their door the agency is taken away from Mr. Banks immediately. Even though he has no idea that he no longer has power because of the fact that Mary Poppins is wise enough to know that if she lets him think that he tells her what to do and that he comes up with all of the ideas then he will never know.

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This does create a slight fight for power between Mr. Banks and Mary Poppins because Mary always has to stay one step ahead of Mr. Banks and he is always a very close step behind her. When the dynamics of the household become so happy and seemingly perfect Mr. Banks is angry because he can almost feel himself losing his power which is what causes him to become so bossy.

When things involve Jane and Michael they are not directly given any agency but seems to be able to take some of the agency away in certain circumstances. Anytime they seemed to disobey an adult it was either a misunderstanding or they were quickly turned around.