Manual XML and ASP: Two 1-Hour Crash Courses (Quick Glance)

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cover 10/25/01 PM Page 1 BUTLER Get Up to Speed on ASP. NET Errors • XML, A Primer • Developing ASP. . NET database programming in one weekend: 30 sessions of a half hour each, for 15 hours stretching from Friday afternoon to Sunday F 11/7/01 AM Page vii Contents at a Glance Preface.
Table of contents

This boot camp is recommended for people with a bit of prior coding knowledge. Start-up Bitmaker has an education hub for a variety of tech skills. A unique part of its program involves visiting tech shops to get a foot in the door. Book a free visit to check out their space on King West.

Ladies Learning Code is a branch of the organization Canada Learning Code, which encourages women, girls, people with disabilities, Indigenous youth and newcomers to learn to code and level up in the job market. Additionally, there are programs specifically for kids and teens to learn how to make video games and edit photos. Libraries are one of the few places left where you can learn a skill for free.


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Just bring your library card to attend any of the various coding workshops. Tech Spark encourages youth of colour, specifically girls, to learn to code. It has runs school programs and camps. These are perfect for anyone looking for a quick intro to the world of coding. The hackathons, meanwhile, let you showcase your newfound skills.

According to Statistics Canada, women make up the majority of university students but are underrepresented in science, technology, engineering and math STEM fields. Codezilla encourages girls as young as eight to get interested and excited in STEM careers. There are after-school and lunch programs as well as camps. Various locations, codezillakids. For those willing to dedicate more time to get an in-depth education, these post-secondary schools offer coding and web programming via full-time, part-time and continuing education programs. Offers students an opportunity to obtain hands-on programming experience with modern big-data processing technology such as MapReduce, Spark, HBase, and cloud computing this selection is subject to change as technology evolves.

Charts a path through every major aspect of computer graphics with varying degrees of emphasis. Discusses hardware issues: size and speed; lines, polygons, and regions; modeling, or objects and their relations; viewing, or what can be seen visibility and perspective ; rendering, or how it looks properties of surfaces, light, and color ; transformations, or moving, placing, distorting, and animating and interaction, or drawing, selecting, and transforming.

Introduces a systematic approach to understanding the behavior of programming languages. Covers interpreters; static and dynamic scope; environments; binding and assignment; functions and recursion; parameter-passing and method dispatch; objects, classes, inheritance, and polymorphism; type rules and type checking; and concurrency.

Studies the construction of compilers and integrates material from earlier courses on programming languages, automata theory, computer architecture, and software design. Examines syntax trees; static semantics; type checking; typical machine architectures and their software structures; code generation; lexical analysis; and parsing techniques. Uses a hands-on approach with a substantial term project. Considers software development as a systematic process involving specification, design, documentation, implementation, testing, and maintenance.

Examines software process models; methods for software specification; modularity, abstraction, and software reuse; and issues of software quality. Students, possibly working in groups, design, document, implement, test, and modify software projects. Provides students with additional opportunities to ask questions and engage with course material. Focuses on mobile application development on a mobile phone or related platform.

Students are expected to work on a project that produces a professional-quality mobile application. The instructor chooses a modern mobile platform to be used in the course. Discusses Web development for sites that are dynamic, data driven, and interactive. Focuses on the software development issues of integrating multiple languages, assorted data technologies, and Web interaction.

Considers ASP. Requires each student to deploy individually designed Web experiments that illustrate the Web technologies and at least one major integrative Web site project. Students may work as a team with the permission of the instructor.

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Each student or team must also create extensive documentation of their goals, plans, design decisions, accomplishments, and user guidelines. All source files must be open and be automatically served by a sources server. Introduces autonomous mobile robots, with a focus on algorithms and software development, including closed-loop control, robot software architecture, wheeled locomotion and navigation, tactile and basic visual sensing, obstacle detection and avoidance, and grasping and manipulation of objects.

Offers students an opportunity to progressively construct mobile robots from a predesigned electromechanical kit. The course culminates in a grand challenge competition using all features of the robots. Introduces students to research in the domain of high-performance computing.

Skill Level

Each instance of this course covers a single topic with broad open questions. The required systems background needed to investigate these questions is covered in the first part of the course. Then, working in teams, students have an opportunity to address different aspects of the open questions so that in combination the entire class may learn more than any single team could accomplish.

Example topics include use of new hardware such as GPUs on video boards, use of new software tools for multicore computing, development of check-pointing packages for more robust long computations, software for GUI window systems, and cloud computing. May be repeated once. Introduces the fundamental concepts of network protocols and network architectures. Presents the different harmonizing functions needed for the communication and effective operation of computer networks.

Provides in-depth coverage of data link control, medium access control, routing, end-to-end transport protocols, congestion and flow control, multicasting, naming, auto configuration, quality of service, and network management. Studies the abstract mechanisms and algorithms as implemented in real-world Internet protocols.

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Also covers the most common application protocols e-mail, Web, and ftp. Incorporates a strong practical component; requires students to work in teams on several practical assignments e. The final project integrates knowledge about several wireless communication technologies and mechanisms. Examines formal models of computation, notions of undecidability, and complexity theory.

Topics include finite automata and regular languages, context-free grammars and pushdown automata, and time complexity. Advanced topics in complexity theory include probabilistic computation, polynomial hierarchy, oracle separations, circuit and space complexity, interactive proofs, and quantum computing. Presents an advanced study of computer algorithms. Covers basic algorithmic paradigms e. Covers fundamental concepts, techniques, and algorithms in computer-aided reasoning, including propositional logic, variants of the DPLL algorithm for satisfiability checking, first-order logic, unification, tableaux, resolution, Horn clauses, congruence closure, rewriting, Knuth-Bendix completion, decision procedures, Satisfiability Modulo Theories, recursion, induction, termination, Presburger arithmetic, quantifier elimination, and interactive theorem proving.

Offers students an opportunity to develop and implement a reasoning engine in a sequence of projects over the course of the semester.

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Also covers how to formalize and reason about computational systems using a modern interactive theorem prover. System Specification, Verification, and Synthesis. Covers the fundamental topics in formal modeling and specification transition systems, temporal logic, regular and omega-regular languages, safety and liveness properties, etc. Also covers fundamental topics in computer-aided synthesis of correct-by-construction systems, starting from high-level formal specifications or from example scenarios.

Designing large and complex systems digital circuits, embedded control systems such as automated vehicles, computerized healthcare devices such as pacemakers, cyber-physical systems such as automated intersections, etc. Instead, designers use computer-aided techniques that allow them to build system models and verify correctness of the design before the real system is actually built.

Discusses the components of game engines and strategies for their software implementation. Includes graphics management algorithms animation, scene graph, level of detail ; basic artificial intelligence algorithms search, decision making, sensing ; and related algorithmic issues networking, threading, input processing.

Explores the use of data-driven software design. Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine. Requires students to work on several individual assignments to apply the algorithms and then develop a project in a team.

Offers a lecture course in computer science on a topic not regularly taught in a formal course. Topics may vary from offering to offering. May be repeated up to three times. Offers students an in-depth look at research in a particular subarea of computer science, information science, data science, or cybersecurity. The particular subarea varies from semester to semester. Exposes students to current research topics, often via guest faculty members.