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Also, only 31 percent of women said their company correctly handles sexual harassment and gender discrimination. Diversity and inclusivity are the hottest topics in the outdoors industry as white bosses — male and female — of venerable brands grapple with how to be more welcoming to increasingly diverse and urban populations. Diversity and inclusivity have become the essential tools for expanding a community that aspires to become a social, economic, political and cultural force. And who better to trumpet the diversity and inclusivity message than women, who have spent the last century fighting for equity in both opportunities and paychecks.

Am I the right person with the right skill set for this job, and if I am, then remove gender from the equation. Moszynski is the first female executive director of the year-old National Ski Patrol, based in Lakewood. Moszynski said challenges in creating equitable opportunities fall more along generational than gender lines, especially for a group founded in Five years ago, Niki Koubourlis set out to build a modernized pathway for more women to explore the outdoors. Today, her Denver-based Bold Betties is in 39 North American cities, offering hundreds of outdoor opportunities to more than 50, women.

There are quick meet-ups for yoga or a hike in the downtown park, multisport weekends in Moab and two-week international adventures in Morocco, all curated for women.


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By offering women their own events, Bold Betties is reaching a broader world than ads with in-shape women in sports bras or rad dudes doing rad things. Here he brags about writing the law requiring states to double the average length of prison sentences if they wanted federal dollars. Thurmond and myself that says you go to jail for 5 years. These routines prompted guffaws when he auditioned for the lunchtime crowd at his assisted living compound back in Wilmington…. Sanders hammered the same points he always does, in part because these are the core issues of American politics that never vary.

It would have been exciting to share my experiences, both positive and negative; our current political environment and its lack of civility makes this too disruptive. I wish them the best. A new report reveals high levels of arsenic in bottled water sold by Wal-Mart, Target and even Whole Paycheck. But who has Ivanka killed? Just wait until August….

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Will Americans finally be forced to deal with their own garbage? Didion said two things in LA will always get worse: the air and the price of housing. She cited a poll where 60 percent of the residents of LA wanted to move somewhere else, like San Diego. Solar power should and can easily be democratized by putting panels on rooftops.

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No need to sacrifice fields, forests or deserts. As usual, farmworkers will pay the heaviest price. Science, right there. To be gay and fabulous during Pride month at the World Cup is nice. Frankenstein: Igor, would you mind telling me whose brain I did put in? Frankenstein: I will NOT be angry.

Igor: Abby… someone. Frankenstein: Abby someone. Abby who? Igor: Abby… Normal. Frankenstein: Abby Normal? Mule Provogue. Jeffrey St. Join the debate on Facebook. More articles by: Jeffrey St. What you share in VR or MR gear is an experience. What you encounter when you open a magic window in your living room is an experience. What you join in a mixed-reality teleconference is an experience. To a remarkable degree, all these technologically enabled experiences will rapidly intersect and inform one another.

The recurring discovery I made in each virtual world I entered was that although every one of these environments was fake, the experiences I had in them were genuine. VR does two important things: One, it generates an intense and convincing sense of what is generally called presence. Virtual landscapes, virtual objects, and virtual characters seem to be there—a perception that is not so much a visual illusion as a gut feeling. But the second thing it does is more important. The technology forces you to be present—in a way flatscreens do not—so that you gain authentic experiences, as authentic as in real life.

People remember VR experiences not as a memory of something they saw but as something that happened to them. Travel experiences—terror at the edge of an erupting volcano, wonder at a walking tour of the pyramids—will be accessible to anyone with a VR rig.

Experience is the new currency in VR and MR. This shift from the creation, transmission, and consumption of information to the creation, transmission, and consumption of experience defines this new platform. We are building the internet of presence and experience. And yet we are about to recapitulate this accomplishment with the advent of synthetic realities.

With a VR platform we will create a Wikipedia of experiences, potentially available to anyone, anywhere, anytime.

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Travel experiences—terror at the edge of an erupting volcano, wonder at a walking tour of the pyramids—once the luxury of the rich like books in the old days , will be accessible to anyone with a VR rig. Or experiences to be shared: marching with protesters in Iran; dancing with revelers in Malawi; how about switching genders? Experiences that no humans have had: exploring Mars; living as a lobster; experiencing a close-up of your own beating heart, live. Kent Bye, founder of the podcast Voices of VR , has conducted over interviews with the people creating VR and has seen almost every possible prototype of VR there is.

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The most intense and complete sense of subconscious presence that I experienced occurred with a system called the Void, which debuted at the TED conference. For several hours I watched a line of people enter the Void. Almost every person squealed with delight, screamed, laughed, and staggered away asking for more. The Void grew out of stage magic, a theme park, and a haunted house.


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Every year, Ken Bretschneider, one of the three cofounders, stages a gonzo haunted house in Utah that draws 10, people in two days. It occurred to him that he could amplify the interactions of his house with VR. Curtis Hickman , the second cofounder, is a professional illusionist, designed tricks for big-name magicians, and is also a visual-effects producer. The third, James Jensen, started out developing special effects for film and unique experiences for theme parks. He came up with the idea of layering VR over a physical playground. The common factor among the three was their realization that VR was a new way to trick the mind into believing something imaginary is real.

VR places the user in another location entirely. In theory, MR could become VR in a dark room. The Void takes place in a large room. You wear a pound vest that carries batteries, a processor board, and 22 haptic patches that vibrate and shake you at the right moments. That relief heightens the effect of being present in the VR.

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Inside, you navigate an Indiana Jones -like adventure that seems to take place over a large territory. As an example, whenever you turn 90 degrees in the room your VR will show you the room turning only 80 degrees. Redirected touching does a similar trick. A room could contain one real block but display three virtual blocks on a shelf—blocks A, B, and C. You see your hand grab block B, but the VR system will direct your hand to touch the only real block in the room. Stairs can be made to feel endless if they drop down as you walk upward. But in fact the real floor only sinks 6 inches.

You can easily imagine a room 60 by 60 feet packed with a minimal set of elemental shapes, ramps, and seats, all recycled and redirected for a variety of multihour adventures. Seeing, it turns out, is not believing.

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We use all our senses to gauge reality. Most of the high-end VR rigs on sale this year include dynamic binaural—that is, 3-D—audio. This is more than just stereo, which is fixed in space. To be persuasive, the apparent location of a sound needs to shift as you move your head. Deep presence includes the sensations of motion from your inner ear; if the two are out of sync with what you see, you get motion sickness. Good VR also includes touch. Gloves are still not consumer-ready, so hardware makers are using simple controllers with a few easily operated buttons.

When you wave them, their positions are tracked, so you can manipulate virtual objects. As primitive as these stick-hands are, they double the sense of being present. Touch, vision, and sound form the essential trinity of VR. Andy Gilmore.