PDF Web Usability Bible: 19 Things You Need to Know

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In this ebook, you'll find helpful tips on website accessibility and usability tips, how to build customer relationships when building a website, the role of page.
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By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. I'm looking for the Book that explains the essentials of user interface and user experience design. I think they are very good but, I'm still looking for the one. Please provide your recommendation and why it stands as the essential reference. The book is written in the way it preaches: very simple and easy to understand.

The book covers a wide range of user experience topics. It's a must-read. A new edition of this book as been released in early January Don't Make Me Think Revisited. Even though it is explicitly NOT about either web pages or computer applications, but about everyday things, there is so much there about common sense thinking about how people actually interact with things that I class it as a must-read. Edit: Oops, just read you already read the first, but I leave it to be included if this turns into a full list of books.

The Visual Display of Quantitative Information by Edward R Tufte is extremely useful for training your eyes to filter non-essential design elements and focus on the essence of the information. Also, while these aren't books, you may benefit from browsing some design pattern libraries. Each of these shows common patterns and explains when they are appropriate to use.

This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches.

He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers. I'm really surprised that GUI Bloopers 2. Also there are articles from this book here. Smashing magazine published a book and it is a good one. I highly recommend Designing Interactions by Bill Moggridge.

From the back cover: Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity.

Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them. You can extend the design principles beyond dashboards per se, as they are ultimately reports and an interface to information. Designing Web Interfaces is the most practical book on Interaction Design. Alan Cooper describes it as the ultimate how-to book and I have to agree. It describes loads of methods and provides examples throughout.

It goes through all the stages; research, modelling, requirements, framework, and design. I have used it throughout my second year at university. It was great to understand the fundamentals of a usability method in class and then go to this book and be assured that every single detail would be available. The Laws of Simplicity has probably been the most important UX book in my career.

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Also, About Face 3 — the book is good, very very detailed though. I really wonder about their site now, tho' ;-.


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Above all, after reading any books I would go out and do field research. Check out top sites that have a nice, fluent interface to them. Using information from the book, ask questions about usability. Do they make you think too much? Are they visually appealing as well as functional? Pick and choose the features you like to form your own standard based on what context you're designing in.

There is no black and white answer to this as it's all interpretation. Tog on Interface should definitely be in your must read list. Home Questions Tags Users Unanswered. The must-read User Interface Book? Asked 9 years, 5 months ago. Active 9 months ago. Viewed 72k times. A certain number have been tolerated on other sites, but you should really try to avoid asking them.

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However, I can see value in this one. Hello, the OP means to say "the one", the definitive one, along with the "Why" of it. Each reader can have his own "the one", with his own reasons. So, no "list of I am surprised that "Designing Web Usability" by Jakob Nielsen was not been included on the answers list. It is very pleasant to read and along with Steve Krug's "Don't Make Me Think", they are the only two usability books I've read from end-to-end. I knew that someone else would beat me to naming this book.

It's true though. Don't Make Me Think is the must read when you want to learn about design and usability. Even if you are not a web developer this book is worth the effort. Very well written and insightful. This metadata should conform to the official ERC metadata standard for it to be picked up by applications like OpenSea.

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The simplest way to store metadata is on a centralized server somewhere, or a cloud storage solution like AWS. Of course, this has disadvantages: 1 the developer can change the metadata at will, 2 if the project goes offline, the metadata could disappear from its original source.

To mitigate problem 2, there are now several services OpenSea included that will cache the metadata on its own servers in order to ensure that it can be efficiently served to users even if the original hosting solution goes down. IPFS is a peer-to-peer file storage system that allows content to be hosted across computers, such that the file is replicated in many different locations.


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This ensures that A the metadata is immutable, as it is uniquely addressed by the hash of the file, and B as long as there are nodes willing to host the data, the data will persist over time. There are now services like Pinata that make this process simpler for developers by handling the infrastructure for deploying and managing IPFS nodes, and the highly-anticipated Filecoin network will in theory add a layer on top of IPFS to incentivize nodes to host files. Experiments in NFTs began with the emergence of colored coins on the Bitcoin network. Rare Pepes , illustrations of the Pepe the Frog character built on the Bitcoin counterparty system, were among the first.

Some of them actually sold on eBay , and a set of Rare Pepes later sold in a live auction in New York. The first Ethereum-based NFT experiment was CryptoPunks , which consisted of 10, unique collectible punks, each of which has a set of unique characteristics. Today, given their limited supply and strong brand among the early adopter community, CryptoPunks are likely the best candidates for true digital antiques. Additionally, the fact that punks live on the Ethereum network makes them interoperable with marketplaces and wallets though slightly less-so than newer assets, as they pre-date the ERC standard.

CryptoKitties was the first project to take NFTs to the mainstream.

Web Usability Bible: 19 Things You Need to Know

Launched in late at the ETH Waterloo hackathon, CryptoKitties featured a primitive on-chain game that allowed users to breed digital cats together to produce new cats of varying rarity. The CryptoKitties team even ensured the randomness of the breeding through a sophisticated incentive system and had the foresight to reserve certain low-ID cats for later use as promotional tools.

Lastly, they pioneered a Dutch auction contract that later became one of the primary price discovery mechanisms for NFTs. The remarkable foresight of the CryptoKitties team gave the NFT space a major boost, early in its life. The breeding and trading mechanics of CryptoKitties led to a clear path to profit: buy up a couple of cats, breed them to make a rarer cat, flip the cat, repeat or simply buy up a rare cat and hope that someone will come along and buy it. This fueled the growth of a breeder community : users who were dedicated to breeding and flipping rare cats.

As long as a new set of users come in and play the games, prices would rise. These high prices drew more users into the gold rush. Daily average pending transactions rose from 1, transactions to 11, transactions. New potential cat buyers were paying astronomical fees and waiting hours on end for their transactions to be confirmed. Of course, all bubbles must eventually pop. In early December, average kitty prices started dropping and volume declined. Once the novelty wore off, the market suffered.

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Despite the market downturn, the early days of CryptoKitties provided a magical moment for many. For the first time, a team had deployed a non-financial blockchain-based application that made its way to the tech mainstream, albeit only for a few weeks. After CryptoKitties, NFTs underwent a second small hype cycle in early as investors and entrepreneurs started to think about a new way to own digital stuff.