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Issues Available: Latest Issue: Fightin' Marines 32 | Uploaded: Mar 15, Categories: War/Armed Forces. Publication History: Issues: | Sequence.
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Wherever possible we have acknowledged the copyright hotter. If we haven X contact us and m il happily correct any oversight All letters are assumed to be for publication unless marked otherwise. Are games too easy? You can easily pressing to say, check out the 'lively chat , , r , sell copies due to the fact that forum on our website.

Point your browser r -. I was impressed a few months ago when the cover didn't have the usual 'wipe clean' surface. I thought that at last you were trying to promote yourselves as a quality magazine and not just something for sad gamers to have a glance at in between masturbating over Lara Croft. So can you please do yourselves a favour by not putting pictures of nice women on the covers because surely we can all get porn off the Net - seeing as you presume we're all connected.

Lazy Git O At the risk of explaining the obvious, Voyager is a Star Trek game and Jeri Ryan is an easily recognisable character from the series, so we put her on the cover. Most of our readers have no problem with this they like pretty women , and it's not as though we feature girls on the cover very often anyway, so hey, don't worry about it.

Nice name, by the way. I thought I might revisit your discussion on realism in games. I take your point that earthbound games have an obvious appeal - but some of the best games ever made are set in fantasy environments and would not be the same if the settings were more mundane. Some realistic games suffer from being too authentic - in your review of Force 21 you complain that the firing of the tanks is sporadic and inconsistent.

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Oh dear! In real life, tanks are designed so that in certain situations they can fire short bursts of intensely rapid fire, followed by long pauses. This is a feature designed to provide maximum firepower over a small time-frame. Of course, they can also provide sustained fire as well, which is how most people imagine tanks to operate. The point is, you were criticising an accurate real-life situation and implying that it caused problems with gameplay - so much for 'real-life' making for better games!


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But it's true that some games are so obscure and inane Outcast being one of them that I feel the story developers need a good kick up the arse. If a game has a convincing Scotch "Wha Of course it wouldn't. As long as a game is convincingly portrayed, it will appeal. I actually prefer sci-fi environments because they give artists a chance to show what they can do. Anyone who has ever read AD will know what I am talking about. Daniel Polwarth O Mallo's comments in this month's Supertest page 98 back up your point to an extent.

He cites System Shock 2 as having realistic futuristic environments, which may sound like a contradiction in terms, but it proves the point that good game design and convincing locations can go a long way to immersing you in a game without the need for real-world environments. But Charlie and Steve would no doubt argue that System Shock would have been better still had the locations been more realistic.

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It's an intriguing argument and provokes thought as to what exactly is the 'X' factor that makes classic titles so believable and immersive. Charlie and Steve are planning another feature, which they hope will prove or disprove this theory once and for all.

Watch this space. BITS is a prime example of media coverage of games. It is the most patronising, tacky and irritating program on TV, and those three girls - they could be at least good-looking. They're three stupid bimbos who read off an autocue and, like most girls, they don't have a clue about games. I, like many other proper gamers, would like a programme which goes through games in depth with an unbiased rating, machine specs and some multiplayer action much like PC ZONE , but instead we get presenters going: "This game is toptastic for you trigger happy keyboard kings out there!

No surprise, then, that they assume their audience is very young, hence the 'dudetalk' babbled by their presenters. Avoid them, basically. You know it makes sense. But the one sad trend that seems to be here forever is that of the scripted storyline. How many of us have played a game with a set story through to the end, only to find that when we start the game again it presents no challenge, no surprises and is, in a word, boring?

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So what do we do? We trundle off to the local software pusher for another fix. Taking into consideration the amounts of capital invested by the software visuals, speeds and levels of realism, but it seems we're all just slaves to the short storyteller. John Gray, Aylesbury O Games that aren't scripted or structured very often come across as feeling aimless and leave the gamer in confusion as to what to do next. Your suggestion would only work in an online environment, with other 'real' players providing the excitement and in many ways creating their own storylines.

It's only business sense, after all. Imagine, if you will, a Privateer-style space trading game. Give it a random planet, galaxy, ship and mission generator and it would be good for three months' playtime. If that same game had mission- based gameplay it would be over in about 20 hours. Recent advances in hardware capabilities promise amazing RAY BANKS virtual universe which would give potential for endless variety of gameplay, and Neverwinter Nights from the people who made Baldur's Gate giving you a real world to play about in to your heart's content online, much in the way EverQuest and Ultima Online do now.

More news on these titles as we get it.

Genres / Ratings / Decades

I feel compelled to respond to Andrew Williams' letter in your October issue, where he gives the view that today's games are not challenging enough, and asks if games developers think "we are all brainless morons". Well, without blowing my own trumpet, I have a university level education and, by all accounts, I am a reasonably intelligent individual.

That is, it may have up to 15 or so levels and I find it impossible to even complete the first or second. I always feel completely ripped off, and wonder how on earth game developers can possibly produce a game that the average individual could not complete. Of course, a refund of the unplayed levels is impossible. I'm less and less interested in buying games now. I don't think I'm a "brainless moron", but until game developers make their games easier for the average individual, or put in more options to make their games easier, they get less and less of my money.


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Reading the letters in your last issue, I noticed a number of people were unhappy about how easy games are becoming. Why are game producers ignoring pleas for more challenging games? And why is it that the solution is staring them in the face, yet is not being taken advantage of? The massive storage capacity of a DVD means that more complex games with great sound, graphics and gameplay can be created without restrictions.

Sure, DVD is relatively slow, but hard drives are increasing in size and speed, so that should not be a problem. It would cut down on piracy, too. Tim Brown O So, both sides of the 'games are too easy' argument, then. We tend to agree with Tim. Games are much easier now, with the inclusion of savegames in almost every title we see PC games never had a savegame feature a few years ago.

Publishers seem to be making their titles easier to play and thus more accessible to casual gamers in an attempt to expand their target audience. Our advice to Ray is to play more games. They get easier the more you play them - you soon learn the do's and don'ts of each genre.

Genres / Ratings / Decades

Or just look in our incredibly useful troubleshooter section for tips on the games you're having trouble with. Why can't companies make games that will run on low-spec machines? Jedi Knight ran fine on my machine and I thoroughly enjoyed it. I got Half-Life for Christmas, which ran slowly and took up Mb! I only have a 1. Please tell me how I can get my stingy parents to fork out for an upgrade, or I will become bitter and twisted. I don't have a joystick or a decent 3Dfx card. The problem is that my parents don't see the point in getting an upgrade, because I seem to be cursed with a 19th century family who still write letters oh how I long to send emails, but I'm not connected.

Beyond that your best bet is to keep scouring our budget section for re-released classics that suit your machine specs. Microsoft, Where do you want to go today?. For some reason, guards don't take kindly to thieves. Filthy scum, they are. It's the sequel to one of the most innovative, atmospheric and involving 30 action games in the last few years.

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It will undoubtedly take everything that made the original so great and improve it, keeping you on the edge of your seat all the way through. The developers have listened to all the feedback and will be concentrating on stealthy missions rather than monster bashing, the Al will be improved and sound will play a more important part than ever. What more could you possibly want?

Garrett is going through that stage of listening to nothing but! One minute he's whistling merrily, the next he's got an arrow in his I Guards just never watch their backs, do they?