Guide Count to 10 with Swamp Creatures

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This book has audio narration and press to listen sounds This children's counting book was inspired by our trips to the Okefenokee Swamp, Steven C. Foster.
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Although this number would be higher in a more precise model that takes into account that these two probabilities are not independent, the basic effect would still be present. To avoid it, my rule of thumb is to increase the individual requirements by one. As a final note: these adjustments are only necessary when the colored mana consistency of both colors might be an issue.


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For convoke or delve cards, you should imagine the typical amount of lands that you expect to tap to cast the spell. For convoke, this depends on your creature base and how many removal spells your opponent may have. For delve, this depends on how quickly your deck can fill the graveyard. But as an example, you might treat Gurmag Angler as a 1B card in a deck that rapidly fills its graveyard, and you might treat March of the Multitudes as a 3GW card in a deck with plenty of white creatures.

For hybrid spells, you need to have enough combined sources of either color in the hybrid cost. Clearly, a Plains counts as a white source, and a Temple Garden counts as both a white source and a green source. But how about fetchlands? I usually consider Verdant Catacombs , Flooded Strand , and the like as a full mana source for any color that they might be able to fetch. Assuming that you can fetch shock duals, they are the perfect mana fixers.

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For 2-color decks, I would also count Evolving Wilds as a full mana source for both colors. Sometimes science is more art than science. This approximation is based on the fact that you may not have time to activate Field of Ruin in the early game and that your opponent may not even control a nonbasic land.

By the way, when building mana bases for Guilds of Ravnica Standard or for Modern, you should not skimp on basic lands. After all, your opponent might have Field of Ruin. For turn 1, only untapped sources count.

How did I originally define “consistently cast”?

For turn 2 onward, all sources count. Clearly, you should avoid putting too many of them in your deck because they might adversely affect your chances of curving out. In aggro decks with lots of 1-drops, I would generally recommend you avoid taplands like Selesnya Guildgate or Evolving Wilds completely, though one copy is acceptable. But even for midrange or control decks, I would recommend running no more than 4 Selesnya Guildgate or Evolving Wilds.

But for control decks, paying too much life may be an issue, so if you plan to build a control deck with 8 shock duals, consider counting that set of lands as 2 taplands for the purpose of figuring out if you have too many. I sometimes count checklands like Sunpetal Grove as partial taplands, but this depends on your mana base. For decks with 3 or more colors especially, you should keep an eye on the number of lands with the right basic land type.

For detailed probabilities, I refer you to this article , but I can give some general guidelines:. In Guilds of Ravnica Standard, checklands will usually enter the battlefield untapped from turn 2 onward. The reason for this is that we have shocklands, which have basic land types.


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As a result, even 3-color decks may be able to incorporate checklands, as long as there are not many other taplands. If contrary to what I initially assumed the deck contains non-land mana sources as well, the numbers in my tables should still act as good guidelines, but you can count some of these non-land mana sources as partial colored sources as well.

For cards with converted mana cost 2 or more, I would generally count fragile mana producers e. For cheap card draw spells i. All of this is assuming that you can consistently cast the card draw spell on turn 1. Scrying or surveiling is not as good as drawing a card. For example, you sometimes have to dig for another effect than a specific colored source.

Also, there are diminishing returns.

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As a rough guideline, I would count cheap scry or surveil effects as follows:. Suppose that you can cast them consistently on turn 1, and that you run 15 or 16 black sources.

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Then, I would approximately count Opt as 0. Assuming that you have enough green sources to consistently cast them on curve, I would count Farseek , District Guide , or Gift of Paradise as full sources of all colors that they could yield, but only for cards of converted mana cost 4 or higher.

But they can help you cram the best mid-to-late-game gold cards of multiple guilds into the same deck. As I mentioned before, avoid an over reliance on taplands, especially in decks whose creature curve starts on turn 1. This is an evenly split mana base with 16 green sources and 16 white sources. But there are restrictions.

The above mana base cannot yet support History of Benalia or Thrashing Brontodon. If you would like to consistently cast 3 mana double-colored cards on turn 3, then you need 18 sources of that color. You could, of course, stubbornly stick to 16 and accept a lower level of consistency, but I would consider that greedy. If you would like to consistently cast 1-drops on turn 1, then you need 14 untapped sources of that color.

So how can we fit in some 1-drops? One option is to cut the tap-duals to end up with four Temple Garden, 10 Plains , and 10 Forests. But this reduces your mid-game mana consistency. Another is to accept a lower level of consistency. If a 1-drop is still a reasonable play on turn 2, then sticking to the above mana base is acceptable. Honestly, running 1-drops is doable with 12 sources.

Not ideal, but not terrible either. In the end, mana consistency always has to be weighed against the pain it can cause, and my tables should be viewed as useful guidelines only. But my main suggestion for the 1-drop conundrum is to choose one color and skew the mana base toward that color.

Indeed, it contains 14 untapped green sources, not counting Sunpetal Grove , which is enough to cast green 1-drops consistently on turn 1. Since Sunpetal Grove does count for turn 3, you also have the 18 sources needed to support Thrashing Brontodon. The list has 14 total white sources, including Sunpetal Grove , which is enough to cast a turn-2 Emmara, Soul of the Accord or a turn-5 Lyra Dawnbringer consistently. I have seen several brews with both Pelt Collector and History of Benalia , but I am skeptical since this really stretches your mana base. Steel Leaf Champion , which requires 23 green sources, does not yet fit in the above mana base.

But in a deck with Steel Leaf Champion , I would restrict myself to splashing only single-colored cards for turn 3 or later.

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For example, splashing Knight of Autumn off of 11 sources is doable in a properly constructed Steel Leaf Champion deck, but you should take care before stretching the mana base further. But stretching the mana base further would be greedy.


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For example, if you want to broaden the white splash with Swiftblade Vindicator , then that would come at the cost of Boros Guildgate which can screw up the curve for an aggro deck or Unclaimed Territory which is far from ideal for a non-tribal deck or extra Plains which reduces the reliability of turn-3 Chainwhirlers.

This is the land mana base I would suggest for a deck that wants to cast Thoughtbound Phantasm on turn 1 and Blood Operative on turn 3. Drowned Catacomb is basically a glorified Swamp here. Maybe going up to 25 lands by adding a Swamp might be best in a deck with surveil to avoid mana flood in the late game. Unfortunately, this exercise teaches us that if you want to cast both Thoughtbound Phantasm and Blood Operative on-curve, then you have to accept some colored mana inconsistency.

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