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Morrowind:Crime

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The British Government has ruined my life. Lift The Ban petition reveals staggering cost to UK economy of asylum seekers being banned from working. Your character can break them for both fun and profit and sometimes because quests require it , but it would be wise first to know the potential consequences. Ignorance is not an excuse. If you speak with people on the topic of a little advice for long enough, you will begin to piece together what constitutes a crime in Morrowind, and it's fairly straightforward.

Keep in mind that any illegal act is really only a potential crime, as a crime that goes undetected or unreported has no direct impact on your character. The moment an NPC reports your misdeeds, however, you will incur a Bounty and will be subject to arrest by Guards , as described in the Punishment section.

Many items in the world belong to someone. An item's owner is not explicitly revealed by the game, but it can usually be guessed with a little common sense; Items in a store belong to the shopkeeper, items in a home belong to the occupant, and so forth. The act of taking or removing from an inanimate container an item that belongs to someone else is a crime. Books and other reading materials are an exception, as they can be picked up and read freely as long as you do not choose to "Take" them. When your menus are open, you may click on items not in your inventory and move them.

This counts as theft, even if you do not actually take the item. The Morrowind concept of trespassing is more permissive than it is in the real world and in Oblivion. It is only a crime to unlock, or attempt to unlock, an owned locked door or container by any method, including spells and scrolls. Unlocking or attempting to unlock doors or containers that have no owner yields no bounty.

Entering an area, even if the door was originally locked, is not a crime. Untrapping carries the same consequences as unlocking. Usually, attempting to sleep in an owned bed will simply present you with a warning message and nothing more. However, sleeping in an owned bed is in fact always a crime.

Review: Bounty Of A Stolen Empire by Martin Cohen

You will rarely receive a bounty for this because the NPCs usually found around beds, homeowners, servants and the like, have an alarm value of 0, meaning they will not attack you or report your crime. Certain beds, especially after Bloodmoon is installed, are owned by guards, and attempting to sleep in them will instantly gain you a 5 gold bounty if you are seen.

This usually only happens if you are in the same cell as the guard, but if another member of a faction you belong to sees you, you will be expelled from the faction as well. This is most common in the Imperial Legion and the East Empire Company , where many of the faction members are also guards. Unfortunately, there is no way to know if a bed is owned prior to attempting to sleep in it, so if you are unsure, make sure to save your game first. It is important to note that certain guild members don't mind if you sleep in their bed.

Others, however, do mind. While you'll get a warning message and incur no bounty, you will be expelled from the guild. If you are in Sneak mode when you "activate" an NPC, you will attempt to pick their pockets rather than talk to them. Each item picked up from their inventory is potentially a separate crime. However, only the victim will report a pickpocketing, and they will only notice an attempt that fails. Any items you had previously succeeded in lifting will remain yours for the moment, but they are still owned by the victim, so beware of an impending arrest.

Initiating an attack on an NPC is a crime.


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  • Defending yourself is not. Be aware that your first hit does not have to connect with the NPC for it to be considered assault - you only have to be aiming at them when you swing. Also, be careful when using area effect spells, as you will be charged for assault if the spell affects any peaceful NPCs.

    Be wary of using Calm spells, as each new attack which happens during or after the effect of the calm spell is considered a separate assault.

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    If your sneak is high enough, you can attack NPCs without getting an assault bounty. This does not work on guards, however. Killing in self-defense is not a crime; but killing an NPC that you assaulted is a very serious one, and it is considered separate from the assault. The "good" news is that once they are dead, they no longer own their inventory, so you can loot their corpse without incurring additional bounty. Sneak Criticals will usually not net you a murder bounty if you killed the NPC in the first hit, even if they were in plain sight.

    However, depending on your sneak skill, you may receive an assault bounty. A murder bounty can be obtained without a direct combat kill. For example, selling an item of clothing or armor with a constant effect Damage Health enchantment to a merchant can eventually kill them, as merchants will equip any item that is of higher quality than what they are currently wearing.

    If another NPC witnesses their death, you will be charged with murder. This action is not exactly a crime, but still carries a slight penalty. When attempting to rest in a city, town or inside an owned cell such as a shop or house , the player will see a message on their rest options that informs the player that resting is illegal here. While you can still wait, you will not regenerate any health or magicka, and cannot level up. You will not incur a bounty while waiting. Some locations are bugged and will claim it is illegal to rest in them, even though they are not protected by law. Through theft and picking pockets, you can end up with items that belong to other people.

    There are other items that you are not supposed to possess under any circumstances, even if they don't belong to anyone. Morrowind always knows who owns an item and never forgets. You, on the other hand, have to guess at the owners and rely on your own memory to remember what you stole from whom.

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