Download e-book Building JavaScript Games: for Phones, Tablets, and Desktop

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Editorial Reviews. About the Author. Arjan Egges is an associate professor in Computer Building JavaScript Games: for Phones, Tablets, and Desktop - Kindle edition by Arjan Egges. Download it once and read it on your Kindle device, PC.
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Others might not think so. Most of this book expects you to work with raw JS code and build your own engines from scratch. I think this book is the absolute best product you could buy for teaching yourself this content from scratch.

download_[p.d.f] Building JavaScript Games for Phones, Tablets, and D…

But my only real complaint is the complexity of app development and just how much source code is required. To most readers this will sound like a good thing!

Game Development In Native JavaScript

And in truth it really is. Flipping around can get tiresome and it makes this book a little tougher than I expected. But in that process I learned a great deal about developing games that can actually work in a real marketplace. While the technicality does ask a lot of the reader, I think this book is well worth the effort. Building JavaScript Games is not an easy book. They teach you real-world game concepts that you need to think about when designing your own games.


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  • Book Review: Building JavaScript Games for Phones, Tablets, and Desktop.

The extra tips on game publishing and the interviews with professional game designers only add more to this already incredible publication. Alex is a fullstack developer with years of experience working in digital agencies and as a freelancer. Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Building JavaScript Ga Other editions. Error rating book.


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Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends.

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Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. Their insight and perspective round off what is already a fun and valuable book. What you'll learn Create games to run on phones and tablets Manage sprites and other game objects React to player input through touch and button presses Allow game players to progress through different levels Achieve realistic movement through applied physics Prepare your games properly for commercial deployment Who this book is for Building JavaScript Gamesis for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices.

The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5.

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Building Javascript Games for Phones Tablets and Desktop Book

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