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Of the Odyssey to NewsGames A genealogy of games as information of four volumes of Theories of NewsGames series - games like emulators news.
Table of contents

However, why a rt ists are interested in games at all is a lot harder to explain in categorical. It might well. Very much like film, the whole dispositif at work in games. A rt istic examination is directed towards. Three different modes of relation between contemporary fine a rt and games have been. Appropriation of elements from the audio-visual apparatus of computer games and their.

The second strategy dem and s a ce rt ain knowledge of the rules and system of a pa rt icular. The a rt ist is changing a functional or aesthetic. Quite often, modding a game, pro v id ing a new skin for an avatar or creating a whole level,. This leads directly to the third. The classic pop a rt practice of the appropriation of aesthetic objects and codes from.

Here, a rt ists act as critical instances, highlighting and researching popular. There are lots of similarities between the s pop a rt ists,. A rt ists are treating the aesthetic peculiarities, from the early reduced vector. Fu rt hermore, fashion and nostalgia are strongly. There is a difference between a rt ists who are interested in the id iosyncrasy of the imagery.

It is an entirely different operation to cons id er the rules of the game, how it was played and. Fu rt hermore, other than with mods or a rt ist games , a rt works emerging from a strategy of. A good example for the visual appropriation of game culture is the painter and media a rt ist. Miltos Manetas. His approximation to computer games has led to two separate strains of. On the other h and , he has recorded gaming sessions, sho rt v id eo s 9 of games he played,. These games include Tomb Ra id er, Super Mario. Sol id. All of these sho rt v id eo s show elements of the game being played and have titles that.

For example, in one v id eo we see Mario. In order to properly decode these v id eo s and underst and the humour they are transpo rt ing,. The ironic humour is triggered by evoking.

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This process leads to a somewhat problematic situation: At present only a small propo rt ion. It could also be interesting to cons id er the impact these pieces have on the game community. After all, appropriation in a rt is a process that is based on devolving the choice of impo rt ant. The player of a game on the other h and is used. To put it in other words, these pieces need an audience that has played the games they are.

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This situation. Aesthetic appropriation can also be found in the work of Norbe rt Bayer, who uses the. It consists of sets of small coloured plastic bricks, which.

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Some of the imagery taken from early computer games has generally penetrated the visual. To some extent this process might be related to the emergence of mobile phone. The relation between mosaic and pixel-based representation from early v id eo games is also. Since strategies involving appropriation have been at the hea rt of modern a rt practice for a. Yet, here it has to suffice to. This approach includes.

So-called mods and patches are modifications of the game software that can be applied after. Frequently these patches are used to fix bugs. In online games they are often used to close security holes that allow. The practice of the quick fix, the patch that can alter a program, is strongly connected with. Contemporary PC games are subject to alterations,. Although most patches are delivered as bug fixes. The various skins for avatars in the wellknown. Mickey Mouse or the Smurfs — are falling into this category.

So are the creations of maps or. One of the earliest visible a rt exhibitions that highlighted the. In her curatorial statement, 13 Anne-Marie Schleiner delivers an overview of the historical.

Of the Odyssey 100 to NewsGames

These mods, for example, were the. Schleiner points out that these. From this perspective, unofficial fan.

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This fact shows that on the one h and the image of the hacker has become interesting for. All of these facts are similarly impo rt ant in the context of Net a rt. Some affect the architecture, lights and sounds in a level so-called maps , others affect the. Their deconstructions of. The ctrl-space patch changed the game so much that. The Jodi. Essentially the. An interesting. Modifications of games like Quake and Unreal became increasingly popular in the gaming.

One year later the Berlin-based gallery Shift eV. In both exhibitions the game engine itself became the exhibition space for the a rt work thus. This is pa rt icularly interesting in. Here the most profane objects, the games themselves, are transformed into a rt spaces. Chris Cornish has presented his Repeater series 21 which meticulously recreates a rt spaces.

Tobias Bernstrup and Palle Torsson have modeled a.

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These a rt works seem to mark a significant shift in the relation between games and a rt. If, as Groys asse rt s, the avant-gardes of the early twentieth century were targeting the. Apa rt from mods addressing the entire graphic engine or rebuilding and imagining spaces,. The Chinese a rt ist Feng Mengbo, for example, has introduced an ironic version of the selfpo rt rait. The piece was shown at Documenta 11 in , and the audience could play against the bot,.


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Although most of the mods and patches are either subve rt ing single elements in existing. Due to the popularity of first-person shooters and the vitality of the mod. Wherever a rt ists have additionally altered the gameplay as well it is possible to speak about. Obviously there is a large grey area between the. What makes them. The third major a rt istic strategy in relation to computer games is the creation of unique and.

The term a rt ist game has been coined for these products. What usually unites these games is their relatively low budget in comparison to the game. Numerous games are based on classic arcade titles from the s, such as Breakout,.