Guide An Easy Solution to the Rubiks Cube

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Steps of the Beginner's Rubik's Cube Solution: White Edges. White Corners. Second Layer. Yellow Cross. Swap Yellow Edges. Position Yellow Corners. Orient Yellow Corners.
Table of contents

Then, orient the cube so the 2 correct corners are in the back and do the sequence again. If 1 edge is correct and 3 edges are incorrect, orient the cube so the face with the correct edge is the back B face. You have completed the Rubik's Cube! You almost have superhero statusā€¦. There are twelve 12 edge pieces located in the middle rows. Corner Pieces Pieces with three 3 colors. There are eight 8 corner pieces located on the corners.

Rubik's Cube Simulator

Center Pieces Pieces with one color. Sides of the Cube Each side of the cube is represented by a letter. Twisting the Cube A letter with an "i" after it means an inverted or counter-clockwise move when looking at the face directly. Very Important! IT doesn't matter if the other color tile on the Edge piece matches anything. If it does, skip to step 3.

Rubiks Cube Terminology and Move Notation

Create a vertical line by rotating the top U face until the front color of the edge piece on the top U face without yellow on it matches a side center piece. The color on the edge piece's top U face will determine the direction the edge piece should move. Solve the Middle Layer Well done! Then follow the correct sequence. Proceed to the 2nd Step, below. State 2. Then match the result to State 3 or 4, hold the cube to match that State and do that sequence. State 4. State 1.


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If corners A and B are in the right place then switch C and D, do the sequence below: If you need to switch diagonal corners like B and C or C and A, then do the sequence once. If your cube looks like this picture, you can move to the 2nd Step. That's OK! We can set the Rubik's Cube state manually and learn how to solve it.

How to solve the Rubik's Cube | Blog | Rubik's Official Website

Starting with the F face, enter the color of each sticker from top-left to bottom-right. You may use any characters you like to describe the color of your cube, but make sure all six colors are unique. Whitespace is not important. Here's a fully scrambled cube. This looks hard to solve.

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We can start our cube in this state if we like and have the solver tell us a solution. For example, if we'd like to turn the right face twice, the down face once, and the back face three times:. Most people will prefer to use standard Rubik's Cube algorithm notation for turning the cube. Here's the same example with with cube notation:. We've provided a simple two-cycle solution to help you solve the Rubik's Cube.


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This solution is very inefficient, but wonderful for humans. Using the two-cycle solution, you can quickly learn how to solve the Rubik's Cube without using the computer. The two-cycle solution is a popular solution used to solve the Rubik's Cube blindfolded. It requires little memorization and takes little time to learn.

Solutions usually range from turns, but most of those turns are quickly executed. We can easily achieve times of less than 4 minutes with this solution. The two-cycle solution solves the cube by swapping two cubies at a time until all cubies are in the correct location. This is the permutation step.

How to Solve a Rubik's Cube, Step by Step

After the cubies are permuted, we then rotate two cubies at a time in their current location until all are oriented correctly. This is the orientation step. We call this the two-cycle solution because everything is done in pairs.

For each step, we provide setup moves, the fixing algorithm either changing permutation or orientation , and the undo moves. Pay close attention to how the cube moves and you will be solving by yourself in no time. The permutation step is completed using only two algorithms. One swaps two edges and the other swaps two corners.

The diagram above shows which edges and corners are swapped. When a solution is calculated, we present a 'setup' algorithm which gets the cubies into a position where they can be swapped , then we present one of the two swapping algorithms, followed by an 'undo' algorithm that reverses the setup move. The orientation step is completed using only two algorithms. One flips two edges and the other rotates two corners one clockwise and the other counter-clockwise. The diagram above shows which edges and corners are rotated. When a solution is calculated, we present a 'setup' algorithm which gets the cubies into a position where they can be rotated , then we present one of the two rotation algorithms, followed by an 'undo' algorithm that reverses the setup move.

All algorithms can be found in RubiksCube::Algorithms. Rubik's Cube algorithm notation is easy to understand, but may look confusing at first. Each face is represented by a letter:. When we see a letter in an algorithm, then we turn that face 90 degrees clockwise. To determine which direction is clockwise, rotate the cube so that you are looking at the face, then make the turn. For example, if we want to apply the algorithm F2 B D' R , then we would take these steps:.

There is one special algorithm notation that does not map to a face. This is called the M slice.