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The Halfling (More Tales of Disjointed Souls Book 1). by Carlos Brum · Kindle Edition · ₹₹ · The Possessed (Tales of Disjointed Souls Book 11).
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Keep it friendly, folks! Tabletop Roleplaying Open General discussion about the roleplaying industry and where it's going, and other tabletop RPG topics. Threads , Messages 5,, Best PbtA Game for a 1 Shot. Threads 42, Messages 1,, Threads 15, Messages , Degree of Success with 3d6. Today at PM kenco. Threads 8, Messages 1,, Threads 9, Messages , Today at PM Bluesman. Threads 3, Messages 75, Read it here! Want to promote your newest or upcoming release?

Post it here. Threads 45, Messages 91, The Bazaar of the Bizarre For Sale! Great eBay Listings! Buyer beware and all that. Threads 20, Messages 60, Time to simplify! Today at PM SibKhatru. Convention info and all meets and greets should be posted here. Threads 10, Messages 38, Today at AM Gyrfalcon.

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Threads 3, Messages 29, Can you help me choose a Splatbook Cover? Today at PM Bortasz. Game Freelancing Talking about: how to freelance, where to freelance, what to expect, how to be professional. Set up ambush. Ulth shoots one, Feraq too — it's dead. Dannix turns one dead. Garn and Dannix charge down to confront them. Dannix examines the body. Dannix and Garn use heat resistance to attack alchemy cabinet Ulth didn't want it left for use by necromancer. Feraq periodically checks the sky, for signs of returning alchemist. Found in chest from alchemist's room: 1 big stack handwritten paper; 1 scroll; 6 empty vials.


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Found a secret compartment in bedroom containing a spellbook Ulth makes save Carnasso looks at it: levitate, levitate variant, identify, and specs on a magic item. Dannix reads scroll — cursed, but makes save.

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Ulth finds another compartment with another spellbook! Hands to Carnasso. Maps of the area kept in observatory. Ulth sets traps, while Amos and Garn pound a hold in the bedroom wall. Dannix cures Ulth and Carnasso some. Grinning learing face surprises Feraq from the window. Vampire-like gazing creature visits. Later, skeletons take pot-shots; Ulth hits two of them.

Next watch — buzzing battering ram. Banging noises until sunrise, when they abruptly stop. Garn finds an Imperial Common treatise in with Alchemy lab papers. A French note found in trash. Ulth 's animal companion doesn't seem to be around doesn't respond. And hey guys, who picked up our missile attractor from the roof? As dawn rose, we explored under: found skeleton sentinel. Excavation equipement. We enter a large cavern. Find broken traps; we spike the door open behind us. A large pit in the middle of the room, with scuttling noises. Troykin gets carried into it; Feraq hauls him out as little undead squirrel skeletons are nipping at him.

Ulth pursues a skeletal spellcaster into desecrated pool of blood and shit, and steps into a beartrap, as Amos had on land. Amos' wolves fight well. The shielded skeleton wearing an iron crown aims a want at Dannix , then curses mightily. Dannix blasts him. Recover: iron crown, robes, keys, dagger, wand. Party is still missing the missile attractor. Dannix turns skeletons in the pit. Ulth tries to speak with them, but they're all panicked.

As the rescue operation begins, Dannix is hit by an arrow. Garn throws up the bar, and the door begins splintering from the animals inside. Dannix Troykin , Garn find a bad guy clinging to the ceiling, turning invisible,and a broken bow on the floor beneath him. We retreat with a horde of rushing animals including wolves, crocodiles, and a myriad of small beasties , and leave the door open so they can all find their way out; after a couple hours outside the animal exodus has trickled then stopped.

En route to Almax's hiding place, attacked by a zombie frog; Garn chops off the attack tongue and wolves finish the job. Upon leaving the cursed zone, war drums are heard, and smoke is inthe air. We cover our tracks.

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Move out toward town, spot a lizardman ambush. We navigate around and find Almax. He informs us the town is under siege by lizardmen. The peace envoy we'd rescued never made it home, apparently. Possible solutions being discussed: Guildmaster proposes to asassinate key lizardman leaders. Peltar advocats lots of fireballs to drive the lizardfolk tribes back.

Almax seeks a peaceful solution.

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The lizardfolk demands will most likely arrive tomorrow. No lizards to the south. Is made to discuss theology. Ulth and Dannix make arrows, Garn s helps the townsfolk dig ditches to fill with oil?