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Werewolves, or shape-shifting man-wolves, have a long history, and lycanthropy wasn't always associated with the full moon.
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It is also important to note that they can also communicate telepathically with Nature Spirits while shifted, though the messages may not come through as clearly. In addition to having excellent senses of sight, smell, and sound, some Lycans have managed to grasp the ability to 'sense shift', meaning, they can shift internally, further enhancing their ability to see, hear and smell. Lycans generally have a much longer lifespan than that of a human. Their average life span is around years, but there are cases where Lycans have managed to live well beyond that.

Again, this is in part to the increased ability to heal, but some say that it is simply an effect of the Lycan curse. The idea comes from the ancient belief that silver was related to the moon. Since the moon holds power over Lycans, so must silver. The universal weakness of almost everything. However, Lycans are notoriously flammable, as they are covered in thick fur. The masquerade is just that: we are monsters, and we hide our existence. All of this depends upon the particular Lycan and how they choose to live their lives, of course. Generally, we cover our tracks. They may not like one another in the least, but as soon as one is revealed, all are at risk.

In order to uphold the masquerade, Lycans often resort to tactics like those below:. Staying out of populated areas in any wolf form. Turning way out in the deep forest or higher mountain area. They may also notice similar habits over time, like disappearing during the full moons, becoming agitated at the onset of the full moon, etc. A day or two before a full moon, the moon does tug on that inner beast, and can make a young Lycan or first-bitten agitated and uncomfortable.


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Natural-born and or older Lycans are accustomed to the change and can hold it together quite well in most cases. Well, from the same sources that humans get their sustenance, with a couple of exceptions:. Food and drink. Raw flesh. Lycans can easily go their whole lives feasting on good, old-fashioned deer, elk, bear, etc. Rarely would a Lycan just go out and kill a Human simply as a food source, though it has been known to happen. While Lycans have a pretty strong constitution, there are some things that a Lycan cannot and should not eat:.

Water-Born: It is a poison to the Lycan like poorly prepared puffer fish. If they don't counter the poison within a hour period, they will die. Symptoms may progress to paralysis, loss of consciousness, and respiratory failure, and can lead to death. Demons: eating or biting a Demon is like eating tar - their blood is thick and foul, and the taste will linger for up to 48 hours.

Nature Spirit: Due to how Lycans were made, eating a nature spirit would aggravate the curse fold. Shifting randomly or perhaps becoming stuck for long periods of time as the blood of a nature spirit is a catalyst to the curse itself. One could lose their sanity in this state for as long as it lasts and might have some residual mental damage long term. Large groups can bring unwanted attention, which in turn alerts Hunters. Most Lycans avoid being in large groups - tending to be alone most of the time to avoid harming others and showing what they truly are.

In rare instances they do join in friend like circles and may pick a leader. Just, no. We are not opposed to you playing a more peaceful Lycan if you wish, but we will not tolerate substituting our lore with other lore. Lycans are a second breed of Werewolves created in the 13th century, descended from William Corvinus's Werewolf bloodline. Once, normal humans who were. According to Armenian lore, there are women who, in consequence of deadly sins, are condemned to spend seven years in wolf form.

Lycan Lore book. Read reviews from world's largest community for readers. Stalking out of the forest of our darkest nightmares they come.

LYCANS (UNDERWORLD Explored)

Read 2 reviews from the world's largest community for readers. That is until the Grand Release. Lycans in our lore were the previous daytime guardians or slaves rather to the ancient vampires within the coven. The Alphas. The top dogs of the packs, Alphas are your pack leaders. Alphas have great responsibility to their progeny, families, and subordinates.

The Lycan Lore

In turn the larger their packs, the stronger they are. Their gifts level up with the number of Betas in their packs, however Alphas do not want to have large packs because it increases the chances of being challenged. So they pick their Betas very carefully. Betas should be very careful to challenge an Alpha, it is a fight to the death.

Within the confines of this game, its a fight to which the loser must either delete their character or change their name to create a new character. The new Alpha assumes pack leadership and wins TWO bonus points.

Lycan Lore by Shannon Leigh

The Betas. Most werewolves will fall into this rank. Betas can be either pure breeds or bitten breads but cannot pass on the Wolf Gift until they reach Alpha status. Once you join a pack, you are granted TWO bonus points. The Omegas. Omegas are werewolves that have no sworn loyalty to a pack.

They have either chosen to leave their packs or have been kicked out. Omegas can be either pure breeds or bitten breads and also cannot pass on the Wolf Gift unless they reach Alpha status. The Kinfolk. The human counterparts of the Lycan clans. These folks usually carry part of the Lycan DNA in them but not enough to be werewolves.

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The Pure Breeds. Werewolves that are born from one human and one Lycan parent will in their early teens go through their first change. Lycans cannot procreate together, their reproductive systems seemingly ignore each other. These werewolves do not fully transform like pure breeds do and certain gifts are not available to them.

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They can break off from their packs however and they can challenge their pack leaders just like pure breeds do. They also do not procreate other Lycans, so their children are pure humans.

Their own children may turn out to be Lycan even if they are not. These folks are known as Kinfolk and live among their families as regular members of society. Kinfolk are prevented from being in packs and thus prevented from being pack leaders. The duel must be witnesses by all members of your pack, and also a member of the High Council of the coven. When you win a duel, you gain 1 point in each of your gifts. Your gifts are increased 1 point per packmate that joins your pack for each of your gifts, up to the max. Of course, as stated before the stronger your pack the stronger you are.

You must balance though so that you do not end up being challenged. When you are an Alpha, your eyes glow a deep red when you are in were form. You transform much bigger and more completely into your wolf spirit.