Guide Who Else Want to Enjoy Homemade Soda: The Complete Beginners Guide

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But, beware of the resulting unrest and long cooldown , and be ready to handle it. However, each estate will ignore the penalties of local autonomy in certain attributes e. If your provinces have unaccepted cultures especially from a different culture group, which has a larger penalty and is represented by the culture's name being in red , you should also try to convert them to your culture.

This is impossible if the provincial religion is not your state religion. As religious conversion receives a penalty for non-accepted cultures, you may have to increase missionary power to achieve the conversion. For a beginner, it may not always be clear where to invade next. Considering you need to invest time and manpower making claims and shifting alliances, you don't want to waste all that time and energy to get a few underdeveloped provinces that are useless and cause more trouble than they're worth.

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History junkies may be able to understand roughly what they need to do, but the devil is in the details. The many map modes may be daunting, but there are a few that can help tell you where you want to claim and conquer. Some nations like Spain will have special missions, while other countries will have more generic directives. This includes missions to colonize certain provinces in the new world or to take certain Areas for your Trade Company.

A whole lotta shakin'

Meanwhile, in your decisions list, you may be eligible to form a new country if you take certain provinces, an example is Italy where after forming the nation you automatically get a permanent claim on every province in the Italian region, this lessens the aggressive expansion you may have to deal with. Next, we have our trusty map modes, the most important of which is your Trade map mode.


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This shows trade regions, trade routes, trade power, that hold special trade bonus modifiers. Without getting into too many specifics, you will want to identify the Genoa, Venice, and English Channel trade nodes. These are the three End Nodes of the game and all trade flows into these nodes. You can identify them by the fact that there is no trade leaving these nodes only flowing into.


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If you are able to, gain control of these nodes and make them your Home Trade Node. The next group of map modes that will tell you where to expand are Area, Regions, and Culture map modes.

Beginner's Guide to Mixed Drinks

The building blocks of your country are provinces, which are organized into Areas and Regions. Areas are very important because controlling enough of the development in an area allows you to make it into a State. This is important for a number of reasons, but the one we will focus on here is that you are limited to a certain amount of States. As for Regions and Culture, they both go hand in hand as most culture groups stay in a specific region.

You should still check both as there are exceptions. Controlling Regions are important as there are typically geographical advantages like mountains, coastlines, or rivers that lay at the edges of Regions. Culture is important as you will get a bonus for uniting your culture under one banner and it is easier to integrate members of your cultural group than those outside of it. Areas that are of your religion are easier to subdue, but you get less aggressive expansion for conquering heathens and heretics and may even get bonuses for converting them.

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Simple terrain is a good way to determine how defensible your borders are, combined with the Forts map mode it also lets you plan your offense and your best defense. While more advanced, Trade Value, Trade Goods, and the Development Map modes can be used to easily identify provinces of extreme importance. Mainly gold producing and high development provinces. Even before you unpause the game, and allow time to start ticking, you should do a few things.

Check out the map. Look at some interfaces and really understand what you have in front of you. Basic geography and history knowledge will help you here, as EUIV will usually follow along the same paths as history did, however, it is not entirely impossible for something to happen that will look a little strange, such as France losing a war to Spain and having to release half the countries they've annexed, splitting the country in half and making it weak.

New players will need to get an orientation to the interface because there are a lot of choices to make and controls at your disposal. A lot of players, when they first come to a Paradox game, often make the mistake to start with a single small one province minor country.

It may seem like the easiest way to learn the ropes since you have very little to manage, but in reality, what it means is that you are playing under an extreme handicap. You have limited options in terms of economics, military power, and diplomacy. If you make a wrong move, you will find yourself annexed in a heartbeat. Generally, it is better to take one of the larger nations. You will have more spending money, soldiers, and ships to play with.

You also have more strategic options and can play around with less worry. If you do mess up and everyone does in their first game , you can lose a disastrous war and even a few provinces and not be entirely out of the game. In the scenario start screen, the game will make suggestions of some of the larger powers available during your current scenario. In the designers' view, these are the nations that are most interesting to start with. Once you learn the ropes, you can go back and pick a smaller nation to fine-tune your skills. For now, "go big. Even just limiting your choices to the big nations, you have a lot to consider in determining which one to play.

Should it be a mostly land-based power to field massive armies and not have to worry about learning naval mechanics , or do you want a coastal nation to play with fleets and colonization? Do note that not all large nations are strong: Ming , for example, starts with the risk of imploding due to their Mandate of Heaven.

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Another suggestion for totally new players is to stick to European powers. There are technological handicaps and some special rules for nations outside of Europe such as Institutions. Until you learn how to handle the challenges of technological development, it is probably best to stick with a European nation. It is possible to start the game at any of 11 preset historical "bookmarks" , or at any date in-between.

Among EU4 players of all levels, the default start is by far the most popular choice. That being said, if there is a particular period of history that you are especially interested in, feel free to choose one of the later bookmarks. For example, if you wish to begin colonisation of the Americas as Portugal with no delay, the bookmark will allow you to do this, as Portugal has acquired the requisite technological sophistication by that point.

An official manual is available for the game as a PDF download. Unfortunately the manual is not particularly useful today, as it was written for the game as it existed upon its release, and has not been updated since. Even if no DLCs are bought, the original game has evolved significantly through free patches. As such, the other sources of information below are more up-to-date and useful than the manual. This wiki that you are currently reading is a comprehensive source of information about EU4 mechanics and strategies. Efforts are made to keep the wiki up-to-date, but it is worth noting that parts of the wiki will sometimes fall out-of-date, e.

If in doubt, see some of the other information sources below. From to the present day, Paradox have produced dozens of developer diaries.

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These cover many details and design decisions associated with the EU4 base game, along with every DLC and major patch which has been produced since. The oldest diaries from can give some interesting insights into the thought processes of the developers while the base game was being built, though many of the concrete details in these diaries have since been rendered obsolete. Later diaries can be useful for understanding the changes introduced by recent DLCs and patches.

Note that the most recent diaries may refer to changes which are still under development and have not yet been released. The EU4 forums on Paradoxplaza are a great way to get in touch with the community of experienced players and their advice. Register your game and post your questions. The game is also discussed on the EU4 subreddit.


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For experienced EU3 players who just want to catch up on the differences between the two versions of the game, Paradox published a free page downloadable PDF manual that describes, in great detail, the major differences between these games. You can find it at the link below.