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A middle-aged woman, in despair at the modern world and modern Britain in particular, sets out with her partner on a road trip across Europe. Nina Allan: In something of an odd coincidence, my picks for best speculative novel of seem to have organised themselves around the theme of water. A driving narrative, coupled with intense, lyrical language and inventive use of mythology and secondary texts, this novel is a bona fide masterpiece. It also contains the best legitimate use of a deus ex machina I have ever encountered.

Patricia A. The Question Mark by Muriel Jaeger. The true dystopian aspect of the world emerges slowly, so that it is only as the novel reaches its conclusion that we come to discern its nature. Chronin, vols by Alison Wigus. By: Christina Ladd. On the level of pure story, Chronin is great. By: Rachel Cordasco. The Little Animals by Sarah Tolmie. By: Catherine Rockwood. Load More. Current Issue.

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The Orientation. By: Julianna Baggott. Podcast: The Orientation. You ll also learn from Twiddle that repair of the machinery needed for his portal device can still be accomplished, however, it will require the services of a dwarf smith, who can only be accessed after the defeat of the Nameless army. This starts the Repair quest. You ll learn that Nightsong, the dark elf woman from previous Spellforce games, has apparently been abducted by the Nameless; this starts the Nightsong quest.

And, of course, you are expected to create an army and eliminate the Nameless base in the south of the map, this is the Counter-attack quest. Once all the cut scenes finish playing, Surian the dragon will be available to fly your avatar around the map, and a text message will appear on the playing screen telling you to click the proper button on the top-panel toolbar to mount him. Place your avatar on Surian and immediately send him flying to your base in the southeast. Also, return your camera to the Slave Pen and be sure to select the three fighters present there - a necromancer, a berserker, and a veteran - and get them moving to your new base as well; they can help with the defense.

When your avatar arrives on Surian, drop him off at the narrow passage that leads from your base to the trail network and summon your heroes. Don't step too far out onto the trail or you will draw the attention of passing Nameless patrols.

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Once you have the necessary stone available, start building 5 - 6 defensive towers at the narrow passage. Spend the stone, lenya, and silver to upgrade them. Once the towers are in place you can turn to creating troop-spawning structures as well as farms. By the time the first wave of Nameless attackers arrived at my base, I had 80 troop slots in place, six upgraded towers, and upgraded troops in my force, such as stone gargoyles and arachnis.

My towers easily soaked up the Nameless attacks and my troops picked off the attackers while they struggled against the towers. The Pact arachnis and necromancers, who summon little spiders and skeletons, respectively, were particularly effective.

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More waves of Nameless will periodically come at the entrance to your base, but just keep your towers repaired, and your troops participating in the defense, and you shouldn t have any problems. When you re ready to counter-attack the Nameless base, gather your army into one group, and also create a separate group of 10 - 15 craftsmen to accompany you.

Malanger Green: Counter-attack The fight to eliminate the Nameless base is going to be a long, hard slog. And there may be easier ways to do it, but this is what I did: If you have the silver and lenya available, and you are playing as the Pact, create suicide teams of three Ravages, and send them sneaking into the Nameless camp. Have the Ravages attack the Bastion, and troop-spawning structures, like the Soulscreamer towers. The Ravages will be killed almost instantly after destroying the buildings, but the ability of the Nameless to spawn new troops will be curtailed.

If you don t happen to be playing as the Pact, then have your avatar mount Surian and carefully fly along the outer edges of the Nameless base until you reach the cliff that forms the back wall of the base; don t go too far north or east, or you ll run into fire dragons that are hiding here, invisible. When you approach them they will materialize and easily kill Surian. Carefully dismount your avatar into the area of the Nameless camp, back behind the two forges and the bastion.

There shouldn t be any Nameless troops in this vicinity. Immediately summon your party members, and get to work destroying the two nearby forges. Next, go for the Soulscreamer towers. These are a pain to take down, because they spawn Nameless, so be ready to resurrect fallen party members and retreat and heal up as you go about this. With the towers eliminated you can destroy the bastion; if you maneuver your party with care, you shouldn t alert the large mobs of Nameless elsewhere in the base as to what you are doing.

With the bastion gone, the Nameless will still span the large mobs of troops that are sent down the trails to your own base, but they won t be able to create any more troops other than those periodic spawns. So the task of eliminating their base is a little easier. En route you may run into a Nameless force on its way to harass your base; just crush it.

When you and have building have far near the approach to the main Nameless base it s a good idea to pause your group of 10 - 15 craftsmen come up and establish a troop-spawning such as a fortress in the vicinity, so your reinforcements won t to travel. Carefully edge your party forward into the Nameless camp and provoke some of their troops into running to attack you, then use your own army to destroy these attackers. Then edge forward some more and concentrate on eliminating the towers the Counter-attack quest will not be successful unless you destroy all the structures in the Nameless base.

Keep repeating this gradual approach. It s going to be a slog. It can help to have your craftsmen erect your own line of towers as you encroach further into the base, and just let the Nameless expend themselves on attacking your towers, then clean up the survivors.

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Again, if you have the ability to create Ravages, use them to destroy the Soulscreamer towers. The Nameless will employ Eruptions , powerful melee units, of their own, so have a steady stream of reinforcements fed into your army. Sooner or later. Loot the corpses of fallen Nameless as you grind through their base; these will drop the packages for the side quest for Elif the merchant back in the village.

When the last building in the Nameless camp goes down, the quest will be complete. With your army tagging along with you, explore the areas to the west behind the Nameless base; there are beast men here guarding chests with arms and armor belonging to the Dreamstalker set, as well as other higher-level items, including artifacts for Grunt Rockhammer. In one glade you ll find a statue that is guarded by a force of invisible gargoyles; these will materialize to attack your force, so have ranged weapons ready.

When you exit the gate to the Nameless base, a cut scene will play in which a surly dwarf admonishes you for taking too long to eliminate the Nameless. He will agree to deliver the adamantium to Professor Twiddle up at the elf camp in the north.

He will also give you the next portion of the Nightsong quest: Into the Depths , in which you will have to enter the nearby mines in search of the dark elf woman. Malanger Green: Visiting Grunt Rockhammer At this point of the game I had quite a collection of artifacts required for the crafting of magic weapons and armor by Grunt Rockhammer back at the Burning Village in the Iron Fields map.

If you open your World Map, click on the text header for the Iron Fields, you can activate that map, and in turn you can select the Burning Village journey stone and travel there. Having Grunt make a weapon for you earns XP. The items Grunt makes are all in the lower 20 or so level, and by this time your avatar and party should be qualified to use them. Make sure your craftsmen have collected at least lenya and head to the tree in the far northwest corner of the map. Speak with the tree, offer the lenya, and a treant will spawn.

Speak with the treant to receive an artifact called The Heart of Wood. Note that one of the ingredients needed for a Grunt Rockhammer item, is here in this area of the Malanger Green map.


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Look for the dead tree located down the hill from the talking tree and the treant; carefully search it to find the transparent wood. With the Heart of Wood in your possession, return to the elf camp in the northeast and speak with the druid to finish the quest. Malanger Green: The Dugout Take your army with you as you explore the mining trails here in the southwest portion of the map; there will be groups of dark kraulers, and Nameless, guarding the passages, and some chests with good loot in them.

Having your. You ll eventually come to a trail that dead-ends in a glowing force-field. Only your avatar and your party can enter the mines, so step into the force-field, and the next level will load. You ll now be within the mines, or specifically The Dugout. Needless to say, there are groups of Nameless, dark kraulers, and other monsters stationed all around this area. Take a bit of care and strategy when fighting the Nameless and, while you may lose one or two party members in every fight, you should do OK.

I found it helpful to arm at least one of my party with cold spells; these will often freeze enemies in place for several seconds, and thus allow your party to deliver some blows without immediate retaliation. Also, with some care, you can sometimes lure the Nameless away from their posts and get them involved in fight with the other creatures here in the mines. Not far from your entry point you ll have to fight a squad of Nameless; when the fight is over, a dwarf will come running up to your party, and a cut scene will reveal that the Nameless are searching the mines for some precious artifact, and they have slaughtered most of the miners, although some dwarves are still alive and in hiding.


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  • You ll get the main quest Into the Heart of the Mine and the side quest Survivors , in which all you have to do is clear the mines of the Nameless; this will allow dwarven survivors to leave their hiding places and flee to the surface. The game will display an on-screen message and provide XP when the Survivors quest is completed.

    Make sure you methodically explore and clean out every passage and tunnel here in the mines, because you will need to collect several items in order to complete The Heart of the Fire quest later on in this level. These items are: Three bars of moonsilver A bottle of Royal Water A pair of protective gloves The Dugout: Sarok s Artifact A little farther on you ll come to a large chamber with an Altar of Life, and a dwarf named Sarok; he gives a side quest involving an artifact he covets.

    This is in the northwestern area of the mine. Make your way there, en route you ll have to take on Nameless, as well as other demons like The King of Pain, and the Witchking level When you clear the Nameless from the northwest area of the map there is a chest you can take Savok s artifact from it was never really indicated in the Quest Log as to exactly what the artifact is.

    However, according to Spellforce 2 Super Moderator Lornik, on the game's 'very difficult' setting, you will not get any lenya] Return to speak with Sarok, and the resulting cut scene will give you two choices. If you give the artifact to Sarok he ll provide you with the choice of a demonic staff, or a demonic sword. If you decide to keep the artifact he ll get angry and attack you; at level 29, Sarok is a tough fight. His corpse drops two powerful weapons, a staff and sword named Hatred and Spinechiller; these are both level 24 weapons with many bonuses.

    The Dugout: Eternal Peace. Make your way through the passages towards the west-central area of the map and you ll come across a crystal cave, with a nearby journey stone, and the spirit of a child. Speak with the spirit to receive the side quest Eternal Peace. Then make your way to the large chamber in the far western portion of map; there is a sizeable force of Nameless and dark craulers here.