Gaming Cultures and Place in Asia-Pacific (Routledge Studies in New Media and Cyberculture)

Editorial Reviews. About the Author. Dr. Larissa Hjorth is a lecturer at RMIT University and is Gaming Cultures and Place in Asia-Pacific (Routledge Studies in New Media and Cyberculture) - Kindle edition by Larissa Hjorth, Dean Chan. Download it once and read it on your Kindle device, PC, phones or tablets.
Table of contents

The student resources previously accessed via GarlandScience. This series is our home for innovative research in the field of digital media. Minoritarian Art and Cultural Politics on the Internet.

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play. McGahan June 09, Racing Cyberculture explores new media art that challenges the 'race-blind' myth of cyberspace. The particular cultural workers whose productions are addressed are the performance and installation artist Guillermo Gomez-Pena and Roberto Sifuentes, the UK new media arts collective Mongrel, the Internet-based applications such as blogs, social network sites, online chat forums, text messages, microblogs, and location-based communication services used from computers and smart phones represent central resources for organizing daily life and making sense of ourselves and the social worlds we Paul February 14, In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas.

Katie Ellis, Mike Kent January 29, Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity.

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Please enter the message. Please verify that you are not a robot. Would you also like to submit a review for this item? You already recently rated this item. Your rating has been recorded. Write a review Rate this item: In a contemporary network culture characterized by a proliferation of new forms of intimate mediated sociality, this book argues that promiscuity is a new standard of…. This volume explores one of the central issues that has been debated in internet studies in recent years: The particular focus of the book is on the practices of net artists in Latin America, and how….

Edited by Hiesun Cecilia Suhr. Social media have dramatically popularized practices of evaluation, especially of cultural products and artistic expressions. Global Media, Biopolitics and Affect shows how mediations of bodily vulnerability have become a strong political force in contemporary societies.

In discussions and struggles concerning war involvement, healthcare issues, charity, democracy movements, contested national pasts, and climate change,….

Edited by Daniel T. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into…. Edited by Louise Phillips , Ursula Plesner. This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various….

Routledge Studies in New Media and Cyberculture - Routledge

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social….

This book examines the semiotic effects of protocols and algorithms at work in popular social media systems, bridging philosophical conversations in human-computer interaction HCI and information systems IS design with contemporary work in critical media, technology and software studies. There is a contradiction at the heart of digital media.

We use commercial platforms to express our identity, to build community and to engage politically. At the same time, our status updates, tweets, videos, photographs and music files are free content for these sites. We are also generating an…. From the emergence of digital protest as part of the Zapatista rebellion, to the use of disturbance tactics against governments and commercial institutions, there is no doubt that digital technology and networks have become the standard features of 21st century social mobilisation.

Audiobooks are rapidly gaining popularity with widely accessible digital downloading and streaming services. Edited by Yu-li Liu , Robert G. With digital media becoming ever more prevalent, it is essential to study policy and marketing strategies tailored to this new development. Edited by Rowan Wilken , Gerard Goggin. Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally.

This volume is a comprehensive account…. Both the technological environment operating systems, platforms, apps and media ecosystems interface design, participatory culture, social media influence how users deal with…. Edited by Craig Hight , Ramaswami Harindranath. Although many digital platforms continue to appropriate and reconfigure familiar forms of media experience, this is an environment which no longer consistently constructs an identifiable 'mass' audience in the terms understood by twentieth century audience researchers.

Routledge Studies in New Media and Cyberculture

The notion of 'audiencing'…. This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via…. Edited by Astrid Ensslin , Eben Muse.

By Claire Taylor , Thea Pitman. This volume provides an innovative and timely approach to a fast growing, yet still under-studied field in Latin American cultural production: It focuses on the transformations or continuations that cultural products and practices such as hypermedia fictions, net. Social media is restructuring urban practices—through ad-hoc experimentation, commercial software development, and communities of participation.

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This book is the first to consider how practices contained within social media are situated within a larger genealogy of public space, including theories…. Edited by Sara Pesce , Paolo Noto. In the age of "complex Tv", of social networking and massive consumption of transmedia narratives, a myriad short-lived phenomena surround films and TV programs raising questions about the endurance of a fictional world and other mediatized discourse over a long arc of time. The life of media….

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Edited by Alex Frame , Gilles Brachotte. The arrival of the participatory web 2. Through specialised online platforms, mainstream social media or blogs, citizens in many countries are increasingly seeking to have their…. In the rich tradition of mobile communication studies and new media, this volume examines how mobile technologies are being embraced by Indigenous people all over the world. As mobile phones have revolutionised society both in developed and developing countries, so Indigenous people are using….