The Divine Shot

The Divine Shot - Kindle edition by Betty Mann. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note.
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I'd probably house-rule it to require a seperate attack action to fire, but only if players started to use it to fire two Multi-Meltas per round or something silly like that. Question about Divine Shot and Accurate: The power says nothing about this. Is it equal to rolling 01?


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  7. Iron Claw or Divine Shot??

Just enough to hit? Given the description of the power I would be inclined to say the hit counts as rolling 01 if it's necessary to determine degrees of success. This is mostly inspired by "Indomitable Will of the Inquisitor" p. Only 1 shot automatically hits. Does it say it hits as if you rolled a 01? Does it say you get X degrees of success? Then the divine shot hits even called shots with juuuuuuust sufficient accuracy to undodgeably hit the target.

The requirement for Semi- and full-auto fire to roll a separate test to determine extra shots read: Sorry if I sound snarky, but I lost my first, kinder, longer response - no time, gotta get to work! I think I would handle it one of two ways. The first is to make the BS test and count any degrees of success where it matters auto-fire, accurate etc.

The second, perhaps more in keeping with the power, would be to treat weapons with the accurate trait as a special case.

Nirvana (Magatama)

Rather than depending on the results of a BS test, give the power an overbleed effect that generates degrees of success. That way better use of this power allows the character to not only hit an extremely difficult target but factor in the exact means in which to do the most damage. Eh, the bolded is really something you read into the power yourself; I don't think there's anything in the wording that says "just good enough" is more likely than "perfect hit". I like Khouri's solution actually. I sent the question over to FFG's rules support to see what they have to say, I'll quote the answer here when I get it.

Snarky, takes more than that before I bother to see it as snarky And this board can drive anyone crazy Seeing you get no automatic additional hits for automatic fire purposes, I consider it highly doubtful you'd be granted a Further, that would also partially weaken the power: As of right now, Divine Shot grants you a hit even if it's numerically impossible. Neither rain nor snow nor fatigue nor darkness nor anything else can deny you that hit excepting Nulls, obviously even if your BS sinks below zero for the shot.

If it's physically possible to hit, Divine Shot will hit. If you take Divine Shot to mean you rolled a 01 on the attack roll, well Mack answered lightning-fast, here's what he wrote: The intent is that the psyker hit with no additional degrees of success. This would mean that there is no additional damage dealt.

Divine Shot

The Ascended characters have access to more powerful versions as noted in the "counts as 01". Does anyone know if there are plans to collect these questions and answers and put them in a sticky post or add them to the errata document? I recently asked Mack, and The errata file for Dark Heresy certainly could use some updating.

Novedades DIVINE SHOTS // Darren Cole Mixology

It's frankly a matter of time. It requires quite a bit of work for me to compile the email questions and read through the books again myself to see if I can catch everything.

I am currently working hard to get Blood of Martyrs and Daemon Hunter out the door, so that limits the time I have to work on the Errata. It's a matter of time management at this point. Is it more important for the game line to produce new books and keep up with demand for new content, or to shore up the content of previous books. Roleplaying game design has the benefit of a rules judge at every table.

The GM can fix issues that they encounter in their game on the fly, making judgement calls. Log In Sign Up. Keep me logged in on this device Forgot your username or password?

Don't have an account? Sign up for free! Iron Claw or Divine Shot? Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Shin Megami Tensei: Nocturne Iron Claw or Divine Shot? Iron Claw is a heavy damage strength based skill that misses often.

Divine Shots - Chefs Flavours Ltd

So if you had high Str and Agi, and some luck I'd say go for it. But then again if you're higher in lvl than the area it should still hit fairly well. Is it worth it to use it over divine shot though with how often it can miss? So far it actually hasn't been that bad. Sign up for free! What phys spells are better than divine shot? Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Boards Shin Megami Tensei: Nocturne What phys spells are better than divine shot?

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Having a single target and multi-target physical skill on the MC is the way to go. You just have to give him all your money until you're a better person. Deadly Fury Satan, 5th, Lv 65 Used for mobbing.

Hito wa mikake ni yoranu mono. Just get Freikugel and Deadly Fury. I'm finding Deathbound is a lot better than Divine Shot. Divine Shot does about in a single hit if it criticals but I managed to hit Trumpeter for x2 with Deathbound.