The Quest (The Survivalist Book 3)

The Survivalist # 3 - The Quest [Jerry Ahern] on leondumoulin.nl But nothing can stop him he is The Survivalist. Series: The Survivalist (Book 3).
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Page 1 of 1 Start over Page 1 of 1. The Quest The Survivalist Book 3. The Doomsayer The Survivalist Book 4. The Prophet The Survivalist Book 7. The Web The Survivalist Book 5. Kindle Edition File Size: Speaking Volumes 14 April Sold by: Amazon Australia Services, Inc.

Wasteland Survival Guide (quest)

Customer reviews There are no local customer reviews yet. Share your thoughts with other customers. Write a customer review. Most helpful customer reviews on Amazon. I can give the story content good marks but as the story progresses, the author rewrites page after page of previous books in an apparent attempt to fill pages. I finally skipped many pages in every book so I did not have to re-read that which took place in a previous books. Grammar and punctuation are absolutely terrible and spelling, typos, whatever you want to call them, get progressively more frequent as you progress through the series, as though the author became tired of writing the story.

I did purchase every book in the series to see the story to its conclusion Cannot recommend this series for the price. JA had penned the 1st novel in a series of novels of the death and destruction cause by nuclear wear between Russia and the US. Assured Mass Destruction was the end of humanity as we know it. The main character assist ad many as he can. But to many are dying from radiation poisoning. This is an excellent read for the genre Read this and other men's adventures while growing up. Great book, but these editions are too expensive for electronic reprints.

My biggest problem with this book is the lack of quality control. There is no reason to see 'seethe' and 'cram med' instead of 'see the' and 'crammed'. I won't be buying any of the other books in the series. I first read the Survivalist series when it first came out in the 80's and read them all. If the Lone Wanderer already visited Minefield before doing this task, they can inform Moira of this but will not be able to complete the optional objective. Moira will reward the Lone Wanderer with frag grenades upon completion of the quest, and will add bottlecap mine schematics if they completed the optional objective.

After completing the quest and optional objective, the player character can choose special conversation paths with an Endurance , Perception , or Agility attribute of seven or higher.

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There are no conversation paths for high Strength , Intelligence , or Charisma. Once all three quest objectives are completed, the first chapter will be done. Moira will reward the Lone Wanderer with some stimpaks and experience points for finishing the first chapter of The Wasteland Survival Guide. Chapter 2 of the guide centers on dealing with some of the many dangerous creatures that are known to inhabit the wastelands, and also how to handle injuries.

Moira wants the Lone Wanderer to test out her new mole rat repellent, which she has placed on the end of a stick, on some mole rats. Three is enough to finish the quest, while ten is preferred for a more thorough test of the repellent. Contrary to the name, the mole rat repellent does not repel mole rats. Instead, it causes their heads to explode. One hit causes a delay of a few seconds, while two hits kills them instantly. Moira is not happy when she finds out. Moira will direct the player character to the Tepid Sewers , located near the Anchorage Memorial , which will have enough mole rats for both objectives though finding enough for the optional objective in this location alone will involve getting around raiders , a turret , some explosive gases , and maybe a few frag mines , but any mole rats, which are plentiful throughout the wastes, count toward completion of the quest.

The closest location with mole rats is actually just outside Megaton. Towards the back of Megaton, several anywhere from three to five will spawn. If Lone Wanderer is having trouble finding mole rats in any of these areas, Jury St. At the end of the train tracks, there are two doors on either wall that lead into the Jury St. The reward for this quest is some doses of jet and psycho. If the optional objective is complete, the player character gets to keep the repellent stick.

If not, Moira will take it back and the Lone Wanderer must buy it if they wish to keep using it or steal it from Moira's hard-locked desk upstairs.


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After completing the quest and optional objective, the player character can get special conversation paths if their Endurance , Intelligence , or Charisma is seven or better. There are no conversation paths for high Strength , Perception , or Agility. Moira wants the player character to gather data on mirelurk behavior by placing an observer inside the mirelurk nest at the Anchorage Memorial , specifically inside an egg clutch. So as not to upset her data gathering, she would prefer for the Lone Wanderer to do this without killing any of them. This optional objective only applies to mirelurks killed during the quest, and only those inside the memorial itself.

The game will not fault the player character for killing any mirelurks anywhere else, nor will it matter if any are killed inside the memorial before starting the mission. Any mirelurks killed by followers will not be counted against the Lone Wanderer. The entrance to the Anchorage Memorial Facility Bay, where the player character needs to go to place the observer, is located on the same level as the monument itself down a small set of stairs to the Southwest. The egg clutches are at the lower level of the Bay. Alternatively, there is a side door to the southeast leading to the service entrance, a side door to the northwest that leads to the Anchorage Memorial Facility and a back entrance to the large egg hatchery at the bottom of the Memorial Facility Offices can be found underwater to the south of the memorial.

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Each alternative entrance will lead to the Facility Bay. Unlike most other optional objectives, this optional objective will be completed only upon talking to Moira, and telling her that the mirelurks are "none the wiser. Going to the Memorial and killing all the mirelurks before doing the quest wont interfere with the option of not killing them during the quest. For completing the quest, Moira will give the player character some Stealth Boys , depending on your level. If the player completes the quest with the optional objective, they'll also receive the shady hat.

After completing the quest, the Lone Wanderer can get special conversation paths if their Strength , Intelligence , or Charisma is seven or better. There are no conversation paths for high Endurance , Perception , or Agility. Moira wants to see the Lone Wanderer when they are badly injured, so she can see how people deal with various injuries. She would prefer that the Lone Wanderer has at least one crippled limb before returning. Any injuries, self-inflicted or otherwise, count toward completing the quest. Moira will heal all injuries upon completion.

A good way to complete this quest, including the optional portion, is for the player character to walk outside of Craterside Supply and simply jump over the railing onto the ground below, behind the atomic bomb. If the player character is not at full health before jumping, it is possible that they could die from the jump. This qualifies as a "smart" response that may have an effect on the perk received upon completion of the quest as a whole. The reward for the quest is some doses of Med-X , and the environment suit if the optional objective is completed. After completing the quest and optional objective, the player character gets special conversation paths if their Endurance , Intelligence , or Charisma is seven or better.

Once all three quests are completed, the Lone Wanderer is awarded XP and some ammunition, the exact quantities depending on Luck.

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If the player is between levels 12 and 15, they will have a chance of receiving various quantities of any of the small arms bullet types. As Moira puts it, "just lots and lots of ammunition. Chapter 3 revolves around how towns and cities came to be after the Great War and also dealing with pre-War technology. Almost every citizen of Rivet City is unfamiliar with its history. Most will point the Lone Wanderer in the right direction, however. Bannon is the first person people will point to alternatively, the player can speak to Vera Weatherly , making the same quest progress. He claims that he helped found the city.

Note that when the quest objective is first started, the optional objective does not appear. It appears only after the player character talks to a citizen of Rivet City. Upon speaking to any citizen about the history of Rivet City, the Lone Wanderer completes the main objective and the optional objective will appear.

The player character can return to Moira at this point for normal completion, or fact-check this story for optional completion. Fact-checking this information requires meeting with Pinkerton. They may also receive information about Pinkerton by talking to Vera Weatherly , who mentions that Seagrave Holmes has lived in the city since he was a boy.

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Talking to him will tell the player character that Pinkerton may have left information in the bow. The security officers also make thinly veiled references to his location while dismissing him as dead. To get to Pinkerton, the player character has to exit Rivet City and travel to the other, "uninhabited" half of the ship, where there is a walkway leading to a door. It is a very hard lock level Lockpick , and if the Lone Wanderer is unable to pick it, they must jump into the water to the left of the door and swim to the broken middle of the ship, where they will find a door underwater.


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  5. An alternative to swimming around the corner is to jump off the ship from the marketplace entrance and take a short swim to the underwater doorway. It's much shorter and results in less radiation exposure. Upon entering the broken half of the ship and surfacing you will encounter two mirelurks type depends on level, they will be kings at worst that reside in the shallow area if the player character chooses the second or third path.

    Pinkerton's living space is on the upper level, accessed through a staircase past the mirelurks. If the player character took the underwater route to get to Pinkerton, they can walk out the very hard locked door by activating a switch right next to it from inside. The corridor to the lab is filled with flammable gas and several booby traps set by Pinkerton. At the end of the corridor will be a locked door, which will display the message: If the player tries to engage Pinkerton in conversation about Rivet City's history before talking to Belle, he will claim to have been one of the founders but the Lone Wanderer won't complete the optional part of the quest, as he does not care enough to give you proof.

    However, he will allow the player character to access his terminal which will contain information to complete the optional part of the quest. The dialogue option "Bannon claims to have founded the city" is required for him to give you the proof directly. Even if the player character hasn't spoken to Bannon, using his terminal is enough to finish the quest, though the Lone Wanderer must get the password for it from Pinkerton.

    They can also, as a joke, tell Moira that Rivet City was originally an underwater city. She will then talk about how it might have been part of Atlantis. This option will also worsen the guide, eliminating the chance to get the Guru level perk. After completing the quest and optional objective, the player character can get special conversation paths if their Strength , Intelligence , or Charisma is seven or better.

    Moira would like to study robotics technology at the RobCo factory. Ideally, she would also like to examine how the robots are controlled. Special humorous dialog options appear when taking this quest, if you previously obtained the Mechanist's costume and have it equipped. To complete this quest, you must travel to the RobCo facility and install the processor widget in the mainframe. The mainframe is on the very top level. Upon reaching the mainframe and installing the widget, every robot in the facility will activate and become hostile.

    To complete the optional objective, you need a Science skill of at least 50 to hack the mainframe. Once unlocked, the mainframe provides three toggle options to control the robots.

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    The first protocol "Pest Extermination" makes the robots hostile to the radroaches and mole rats. The second "Total Liquidation" , active at start, makes them hostile to you and anyone who is friendly towards you.

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    Finally, the third protocol "Stress Testing" makes them hostile to each other. Toggling any of the three completes the optional objective; turning "Pest Extermination" ON and "Total Liquidation" OFF is the best setting, as they'll attack the radroaches and mole rats for you but leave you alone. Alternatively, if you have the Robotics Expert perk , you get the option to just tell Moira about the technology in question, successfully completing the quest and the optional objective immediately; however, this will only work if you have the perk when you start the quest.

    Note that this will automatically count as a "smart" response.


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    Moira will reward you with some pulse grenades if you complete the quest, and a Big Book of Science if you complete the optional objective. Note that if the optional objective is not completed, there will be an increased number of hostile robots throughout the Wasteland. After completing the quest and optional objective, you can get special conversation paths if your Strength , Intelligence , or Charisma is 7 or better.

    Also note that the "snide" response is considered negative if the bonus objective is not completed, thereby reducing the quality of the final perk. Moira would like you to retrieve library data from the Arlington Library. Retrieving the card catalog is enough, but also finding the library archive tape would be a bonus. The Brotherhood of Steel is guarding the library, so the player will have to be nice to Scribe Yearling in order to be let through, or you can sneak past her.

    The terminal at the front desk has the card catalog holotape ; Yearling will give the player a key if asked, otherwise it must be hacked. In order to get the optional objective, you have to reach the archive terminal. Raiders and radroaches are plentiful, but two Brotherhood of Steel soldiers will help in cleaning up the enemies.

    The terminal used to download the archives can be found on the third floor of the Library Media Archive, in a room just off of a short hallway which can be accessed from the room containing a ceiling turret. Moira will pay you bottlecaps for completing the quest, and will give you a Lying, Congressional Style if the optional objective is completed.